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Seria 7700: High Tech and Low Life - The Art of Shadowrun
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Seria 10600: The Year of the Comet | Target: Awakened Lands | Threats 2 | Target: Wastelands | Wake of the Comet | Shadows of North America | Shadowrun Companion | New Seattle | Magic in the Shadows | Cannon Companion | Shadowrun Third Edition | Rigger 3 Revised | Man and Machine | State of the Art 2063 | Survival of the Fittest | Dragons of the Sixth World | Sprawl Survival Guide | The Shadowrun Character Dossier
Seria 25000: Shadows of Europe | Mr. Johnson’s Little Black Book | State of the Art: 2064 | Loose Alliance | Shadows of Asia | Shadowrun GM Screen and Critters Sourcebook | Shadows of Latin America | System Failure | Running Wild
Seria 26000: Shadowrun Fourth Edition | Shadowrun Fourth Edition Hard Cover | SR4 GM Screen | On the Run | Shockwaves | Street Magic | Runner Havens | Arsenal | Emergence | Running Wild | Augmentations | Corp Zones


http://img231.imageshack.us/img231/3114/7107tp2.jpg

7107: Virtual Realities[]

  • (1991)
  • Authors: Tom Dowd & Chris Kubasik
  • Number: 7107 [1-55560-144-8]
  • Price: $15.00
  • Pages: 152 + 8 color
  • Sections: Introduction, Computer Systems, Intrusion Countermeasures, Cyberdecks, Programs, Cybercombat, Matrix Realities, Fuchi Incorporated — A Matrix Tour, Hacker House Summer Update, Virtual Realities
  • Overview: I’ll say it right out, I was rather disappointed with this one. I may be biased (I never liked the decking rules), but to devote almost half of the book to a short story was a bit of a rip-off for my taste. The first chapters give useful information about decking: the decking rules are expanded with a new node, new utilities, new IC, and more new things deckers can use to their advantage. Also given are rules for constructing/updating cyberdecks and writing utilities yourself. The book goes on to give a general image of what the Matrix really is, both from the gamer’s point of view, and by using a tour from Fuchi Inc. This latter gives very nice color pictures of "actual" Matrix nodes so you can see what it all really looks like. What follows then is a sort of Street Samurai Catalog for deckers, but without anything new: all the stuff that Hacker House sells is detailed in the first chapters of the book. Then there’s the short story, with which the book ends. The story, titled Virtual Realities like the book, is set entirely within the Matrix.
  • Rating: 6.0
  • Comment: "The decking system stinks, and so did Virtual Realities. I didn’t flunk it, coz I liked the story."
  • Notes: This book is out of print, mainly because VR 2.0 came out in ’95.
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