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7327: Blood In The Boardroom

Released: 1998
Authors: Brian Schoner, Mike Mulvihill & Robert Boyle
ISBN: 1-55560-346-7
Price: $12.00
Pages: 88
Edition: Second
Status/Availability: in print/common
Plot: From late 2057 through mid 2060, the world of the Big Eight megacorporations changes tremendously; Fuchi collapses, Yamatetsu moves its headquarters from Japan to Russia, the Renraku Arcology shuts itself off from the outside world (see Renraku Arcology: Shutdown, below), three new corporations achieve mega-status, and in general the corporate world is undergoing major restructuring as each tries to gain from the others' misery.
Thoughts: This is another major event in the Shadowrun timeline that's received a book full of plot hooks and partially-finished adventures but very little in the way of adventures that can be run straight from the book. Some like this format, I personally don't.
Similar Products: Mob War!
Survey Rating: 7.3 (22 votes)
Notes: This is another "tracked adventure" like Mob War!.

Killing the competition is no longer a figure of speech ... The boardrooms become war rooms as the movers and shakers shift their fights from the stock exchange to the streets. Using everything from military-scale assaults on ultra-secure company compounds to stealth missions and sabotage, the fat cats have gone to war. Dunkelzahn's will made the head of security for Fuchi Industrial Electronics a voting member of Renraku's board of directors - and all hell broke loose. Now Fuchi is in a civil war that may destroy the corporation. Renraku is under siege on every front and must turn to an old enemy to survive, as Ares goes on the offensive to purge itself of traitors. Even minor-leaguer Yamatetsu must fight its way out of Japan when a metahuman takes over the helm. The most desired asset in this upheaval isn't a stack of stocks or a portfolio of investments, but a professional shadowrun team willing to keep its mouth shut and do the job. As the blood flows from the boardroom into the shadows, it's a gamble to choose the winning side - because no runner wants to end up on the bottom of this pile. Blood in the Boardroom cover the events of two years of clashing megacorporations and corporate civil war. This Shadowrun adventure offers gamemasters the opportunity to easily tailor a non-linear story line to their group's specific interests and style of play. It provides everything gamemasters need to involve their players' characters in the corporate war. Intended for gamemasters and players of all experience levels. For use with Shadowrun.


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