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- WizKids: Born to run | Poison Agendas | Fallen Angels | Drops of Corruption | Aftershock | A Fistful of Data
Seria 7000: Shadowrun Third Edition | 7001 | Shadowrun Gamemaster Screen | Shadowrun Quick Start Rules
Seria 7100 - Dodatki: Shadowrun: Where Man Meets Magic And Machine | 7101 | SR1 GM Screen | Sprawl Sites | Katalog Ulicznego Samuraja | Paranormal Animals of North America | The Grimoire — The Manual of Practical Thaumaturgy, 14th Edition, 2050 | Virtual Realities | Rigger Black Book | Shadowbeat | Shadowtech | Paranormal Animals of Europe | Corporate Shadowfiles | Fields of Fire | Lone Star | Prime Runners | Bug City | Corporate Security Handbook | Cybertechnology Awakenings | Threats | Portfolio of a Dragon: Dunkelzahns Secrets | Underworld Sourcebook | Cyberpirates! | Corporate Download | Man and Machine | The Year of the Comet | Threats 2
Seria 7200 - Opis Świata: Seattle Sourcebook | Native American Nations Volume One | London Sourcebook | Germany Sourcebook | Universal Brotherhood | Neo-Anarchists Guide to North America | Native American Nations Volume Two | The Neo-Anarchists Guide to Real Life | Dodatek California Free State | Tir Tairngire | Dodatek Tír na nÓg | Denver: The City of Shadows | Aztlan | Target: UCAS | Target: Smugglers Havens | New Seattle | Target: Matrix
Seria 7300 - Przygody: DNA/DOA | Mercurial | Dreamchipper | Queen Euphoria | Bottled Demon | Harlequin | Dragon Hunt | Total Eclipse | Imago | Elven Fire | Ivy & Chrome | One Stage Before | Dark Angel | A Killing Glare | Celtic Double Cross | Eye Witness | Paradise Lost | Divided Assets | Double Exposure | Harlequins Back | Running Short | Super Tuesday! | Shadows of the Underworld | Predator and Prey | Misje | Mob War | Blood in the Boardroom | Renraku Arcology: Shutdown | First Run | Corporate Punishment | Brainscan
Seria 7400: Sprawl Maps
Seria 7600: Into The Shadows
Seria 7700: High Tech and Low Life - The Art of Shadowrun
Seria 7900: Shadowrun Druga Edycja | SR2 GM Screen | The Grimoire - The Manual of Practical Thaumaturgy 15th Edition, 2053 | Virtual Realities 2.0 | Shadowrun Kompan: Poza Cieniami | Shadowrun Companion: Third Edition | Rigger 2 | Magic in the Shadows | Cannon Companion | Dodatek Matrix
Seria 10600: The Year of the Comet | Target: Awakened Lands | Threats 2 | Target: Wastelands | Wake of the Comet | Shadows of North America | Shadowrun Companion | New Seattle | Magic in the Shadows | Cannon Companion | Shadowrun Third Edition | Rigger 3 Revised | Man and Machine | State of the Art 2063 | Survival of the Fittest | Dragons of the Sixth World | Sprawl Survival Guide | The Shadowrun Character Dossier
Seria 25000: Shadows of Europe | Mr. Johnson’s Little Black Book | State of the Art: 2064 | Loose Alliance | Shadows of Asia | Shadowrun GM Screen and Critters Sourcebook | Shadows of Latin America | System Failure | Running Wild
Seria 26000: Shadowrun Fourth Edition | Shadowrun Fourth Edition Hard Cover | SR4 GM Screen | On the Run | Shockwaves | Street Magic | Runner Havens | Arsenal | Emergence | Running Wild | Augmentations | Corp Zones
Authors: Nigel D. Findley, Bill Lenox, Tom Wong & Tom Dowd
Pages: 168 in the players’ book, 62 in the gamemaster’s book
Sections: Players’ book: Introduction, Read All About It, What You Need to Know, How It Got This Way, How It is Now, The Real Power, The Nexus, Aztlan Sector, CAS Sector, Pueblo Sector, Sioux Sector, UCAS Sector, Ute Sector, Index
Gamemaster’s book: Introduction, Spirit of Denver, People, Locations & Organizations, Rules
Overview: Yep. Two books in a box. The box is of the same size as FASA uses for BattleTech products (if any of you play that one), with one of the books being for the players to read, and the other the property of the gamemaster. The players’ book is set up as a Neo-A guide to Denver, in the familiar style, and contains no game rules whatsoever. It also doesn’t tell the whole truth, as usual, as this is up to the gamemaster to decide by using his/her gamemaster book. Each of the city’s sectors is described, with its notable locations, but the book does more than just give a city description. It also spreads rumors about the Nexus, a sort of decker-heaven (if you can get in), and its inhabitants, and the book gives a history of Denver as well as a good description of the current fucked-up situation (and that is just an understatement).
Taking the gamemaster book to hand, this is set up in such a way that the players could read it if they want, and still not know what is truly going on. You see, the gamemaster is given three choices for everything described, so (s)he can choose which to use in the campaign. The rest of the gamemaster book is a section with rules; these include credstick rules (from Sprawl Sites), legalities rules (from Shadowtech or Sprawl Sites), security and search rules (from the Neo Anarchists’ Guide to Real Life), and more previously-published rules as well as some new rules on police response times and typical equipment used by Denver border guards.
The idea behind this set is to run a campaign in Denver after you’ve bought it. If you plan on staying in Seattle (or wherever), there’s no need to bother buying this campaign set.
Comment: "Looks good. A few holes in the plots, needs an expansion on the "Free Market" mechanics, but lots of potential for a gamemaster running a group of smugglers."
Notes: The box contains a players’ book, a gamemaster’s book, a small (about 28 x 44 cm) full-color map of the whole of Denver, a large (about 55 x 90 cm) full-color map of downtown Denver, and two credit-card sized visitor passes to two different sectors (I got Aztlan and CAS, but there are others too).