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- WizKids: Born to run | Poison Agendas | Fallen Angels | Drops of Corruption | Aftershock | A Fistful of Data
Seria 7000: Shadowrun Third Edition | 7001 | Shadowrun Gamemaster Screen | Shadowrun Quick Start Rules
Seria 7100 - Dodatki: Shadowrun: Where Man Meets Magic And Machine | 7101 | SR1 GM Screen | Sprawl Sites | Katalog Ulicznego Samuraja | Paranormal Animals of North America | The Grimoire — The Manual of Practical Thaumaturgy, 14th Edition, 2050 | Virtual Realities | Rigger Black Book | Shadowbeat | Shadowtech | Paranormal Animals of Europe | Corporate Shadowfiles | Fields of Fire | Lone Star | Prime Runners | Bug City | Corporate Security Handbook | Cybertechnology Awakenings | Threats | Portfolio of a Dragon: Dunkelzahns Secrets | Underworld Sourcebook | Cyberpirates! | Corporate Download | Man and Machine | The Year of the Comet | Threats 2
Seria 7200 - Opis Świata: Seattle Sourcebook | Native American Nations Volume One | London Sourcebook | Germany Sourcebook | Universal Brotherhood | Neo-Anarchists Guide to North America | Native American Nations Volume Two | The Neo-Anarchists Guide to Real Life | Dodatek California Free State | Tir Tairngire | Dodatek Tír na nÓg | Denver: The City of Shadows | Aztlan | Target: UCAS | Target: Smugglers Havens | New Seattle | Target: Matrix
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Seria 7400: Sprawl Maps
Seria 7600: Into The Shadows
Seria 7700: High Tech and Low Life - The Art of Shadowrun
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Seria 10600: The Year of the Comet | Target: Awakened Lands | Threats 2 | Target: Wastelands | Wake of the Comet | Shadows of North America | Shadowrun Companion | New Seattle | Magic in the Shadows | Cannon Companion | Shadowrun Third Edition | Rigger 3 Revised | Man and Machine | State of the Art 2063 | Survival of the Fittest | Dragons of the Sixth World | Sprawl Survival Guide | The Shadowrun Character Dossier
Seria 25000: Shadows of Europe | Mr. Johnson’s Little Black Book | State of the Art: 2064 | Loose Alliance | Shadows of Asia | Shadowrun GM Screen and Critters Sourcebook | Shadows of Latin America | System Failure | Running Wild
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10666: Dragons of the Sixth World[edytuj | edytuj kod]
Dragons of the Sixth World Dodał: Andrzej 'ShadEnc' Stój Dragons of the Sixth World jest suplementem przeznaczonym do wykorzystania z trzecią edycją systemu Shadowrun. Opisuje w najdrobniejszych szczegółach cykl życiowy, biologię, magię oraz kulturę smoków, jak również ich sługi i sprzymierzeńców. Podano informacje na temat najsłynniejszych wielkich smoków oraz wzmianki na temat tuzina innych. Tytuł: Dragons of the Sixth World Linia wydawnicza: Shadowrun Autorzy: Eleanor Holmes, Robyn King-Nitschke, Stephen Kenson, James Maliszewski, Peter Millholland, Jon Szeto, Chad Huffman, Peter Taylor, Elissa Carey, Dan Grendell, Lars Blumenstein, Tobias Hamelmann, Steven Ratkovich, Malik Toms, Tobias Wolter Okładka: Marc Sasso Ilustracje: Peter Bergting, Storn Cook, Eric Desideriu, Marko Djurdjevic, Steve Ellis, Kjell Eriksson, Chris Lewis, Matthew Plog, Steve Prescott, Klaus Scherwinski, Charles Rouse Wydawca: Fantasy Productions Miejsce wydania: USA Data wydania: 2003 Liczba stron: 208 ISBN-10: 3-89064-666-2 Numer katalogowy: FPR 10666 Oprawa: miękka Wymiary: 210 x 285 mm Cena: 24,99 USD
BASICS[edytuj | edytuj kod]
Shadowrun: Dragons of the Sixth World from Wiz Kids / FanPro is a background heavy, rules light, supplement for Shadowrun, Third Edition. The book presents an extended look at dragons and their impact on the Shadowrun world. For a retail cost of $24.99 USD, you get a 208 page softcover book with a full color, glossy cover and black and white interior art.
INSIDE[edytuj | edytuj kod]
Dragons of the Sixth World is written as a series of archive records transmitted to the reader by Captain Chaos, the sysop of the Shadowland data haven. These records are often interrupted by various background personalities, adding their own personal views on the information at hand. The style is very similar to something you might read in an online newsgroup thread. The gamemaster is left to decide how much of the information presented in these interjections is truthful in his or her specific campaign. The book’s content is organized into four main sections: Dragon Download, great dragon biographies (the 10 chapters titled by the great dragons names plus the chapter on the Draco Foundation), A Nest of Serpents (brief blurbs about sixteen other known dragons), and Game Information.
- Dragon Download Dragons in Shadowrun play a role similar to gods and demi-gods in a Dungeons & Dragons campaign. They are few, powerful, mysterious, and generally behind many of the world’s affairs if you dig deep enough. This initial section of the book provides an overview of dragon biology, life cycle, customs, servants, and magic.
- Great Dragon Biographies The next eleven chapters of the book are dedicated to ten of the most well known great dragons and the Draco Foundation. The history, agenda, area of operations, enemies and allies of each of the dragons is covered in detail in their chapter.
- A Nest of Serpents This section covers sixteen more dragons. There are brief anecdotes about some less visible and overtly active adult and great dragons. Several are new additions to the Shadowrun world.
- Game Information This final section of the book provides the rules additions. Gamemasters get a wealth of information here regarding dragon powers, dragon combat, and how to use dragons in gameplay. Additionally, there are tips for each for how to work each of the detailed great dragons above and the Draco Foundation into your campaigns as employers or adversaries. Finally, there are rules for drakes, (magically created miniature dragons with the ability to assume human or metahuman form), including rules for drakes as player characters.
VALUE[edytuj | edytuj kod]
I am a firm believer that you can’t have too much dragon art. Wiz Kids / FanPro got it right with this book. Ninety percent of the included artwork is, as you would expect from the book’s title, dragons. All of the illustrations are high quality and well selected for the area of the book they are in. Also, in case you wondered, the problems I had with the pages breaking loose from the binding of The Sprawl Survival Guide were not repeated here. Dragons of the Sixth World is a noticeably thicker book at 208 pages and I had no problems with loose pages after a thorough reading. Finally, who is this book really a good value for? Well, as much as I enjoyed it as just background reading, I can’t really recommend it to most players. The information is very interesting, but does not have much applicability from a player’s viewpoint. However, that is completely not the case from a gamemaster’s view. The information in this book could be the source of almost limitless plot hooks and campaign ideas. The great dragons are the puppet masters of many of the most intricate and interesting plots in Shadowrun, and Dragons of the Sixth World makes them accessible devices for any gamemaster.