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FPR 26011 SHADOWRUN: EMERGENCE

Series / Type : Fourth Edition / Adventure
Rules / Supplement: Requires the Shadowrun, Fourth Edition rulebook.

Selling Points:
• The first full-length campaign scenario for Shadowrun, Fourth Edition!
• Provides background and details on technomancers -- a new and unique character type introduced in SR4.
• Follows in the steps of previous Shadowrun Matrix campaigns like System Failure, Brainscan, and Renraku Arcology: Shutdown.
• Features dozens of new adventure frameworks and plot hooks for all types of shadowrunners. Up-sells and Cross-sells:
• Shadowrun, Fourth Edition (26000)
• On the Run (26003)
• SR4 Gamemaster Screen (26002)
• System Failure (25014)
ISBN: 1-932564-86-1
Page Count: 128
Catalog #: FPR26011

The Crash of 2064 ruined the lives of mil- lions. Some died in the Matrix or went insane, many lost everything they owned, including their identities, and then there are those who were changed into some- thing altogether different, with the strange and inexplicable ability to affect the new Matrix with their minds. Now, in 2070, the existence of these technomancers becomes front-page news, leading to widespread paranoia and witchhunts. The Emergence campaign setting for Shadowrun involves the runners in a series of pivotal events that will change the way they view the world, the Matrix, and each other!

EMERGENCE

The Crash of 2064 ruined the lives of millions. Some died in the Matrix or went insane, many lost everything they owned, and still others found their identities completely erased. But a small percentage were changed into something altogether different, with the strange and inexplicable ability to affect the new Matrix with their minds. Now, in 2070, the existence of these technomancers becomes front-page news, leading to widespread paranoia and withchunts. The Emergence campaign setting involves the runners in a series of pivotal events that may change the way they view the world and the Matrix—and each other.

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