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Get Out Of The Water![]

Source: Shadowland Volume #3, April 1996
Author: Stephen Kenson
Page: 40
Edition: any
Plot: This isn't really an adventure, but more an excuse to get the runners to go up against some sharks, including a rather nasty "CyberShark"—a shark with regeneration power and cyberware... Basically, someone hires the PCs to smuggle some stuff from a yacht (which is in the ocean) to another boat, but when they get at the drop-off site there's only wreckage there. Enter the sharks...
Thoughts: Probably best used in a Cyberpirates! campaign, although it can also be a job for regular shadowrunners, this adventure is not much more than a forced encounter with sharks. That's cool, but don't expect anything in-depth here.

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