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Seria 10600: The Year of the Comet | Target: Awakened Lands | Threats 2 | Target: Wastelands | Wake of the Comet | Shadows of North America | Shadowrun Companion | New Seattle | Magic in the Shadows | Cannon Companion | Shadowrun Third Edition | Rigger 3 Revised | Man and Machine | State of the Art 2063 | Survival of the Fittest | Dragons of the Sixth World | Sprawl Survival Guide | The Shadowrun Character Dossier
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7202: Native American Nations Volume One[]

http://img472.imageshack.us/img472/3116/0nativeamericannations1ce8.jpg
Released: 1991
Author: Nigel D. Findley
ISBN: 1-55560-130-8
Pages: 136
Status/Availability: out of print/rare
Sections: Peacekeeper: A Prologue, Introduction, The Adventure, Picking Up the Pieces, Legwork, Cast of Shadows, Player Handouts, Native American Nations, Salish-Shidhe Council, Sioux Nation, Pueblo Corporate Council, Ute Nation
Overview: The largest part of this book is the adventure Peacekeeper. What follows on from this is a short guide to four of the Native American Nations, described in a similar way as in most other Shadowrun sourcebooks: basic text with comments by people who think they have something to say. As with the Neo-Anarchist's Guide to North America, the information provided doesn't go very deep but is sufficient to get some idea on what is going on in each country. I personally would have liked to see more game-specific information as well as more things on topics like how to cross borders, but that is just my personal opinion. Players might want to read this book, especially if their characters are Native Americans, but otherwise it's mostly a gamemaster's book, giving ideas for adventures if you read between the lines a bit.
Survey Rating: 5.9 (27 votes)
Similar Products: Aztlan, California Free State, Denver — The City of Shadows, Native America Nations: Volume Two, Target: Smuggler Havens, Target: UCAS, The Neo-Anarchist's Guide to North America, Tir Tairngire
Notes: For details on the adventure Peacekeeper, see the adventure reviews.
Comment: "NAN 1 was awful — half of it is a bad adventure module, and the other half is very shallow and prefunctory. Nothing about culture at all."