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7207: Native American Nations Volume Two (1991)[]
7207 Eye Of The Eagle[]
Edition: First
Author: Nigel D. Findley
Released: 1991
ISBN 1-55560-158-8
Pages: 108
Status/Availability: out of print/rare
Sections: First Strike: A Prologue, The Adventure, Legwork, Cast Of Shadows, Picking Up The Pieces, Player Handouts, Native American Nations, Algonkian-Manitoo Council, Athabascan Council, Trans-Polar Aleut Nation, Tsimshian Nation
Overview: I haven’t got this one, and I have never really had the chance to read it either, so I don’t know. I suspect it is much along the lines of Native American Nations Volume One. I do know that it has an adventure backed up with source material, and that it details the remaining nations not covered by NAN1.
This is the second Native American Nations book, dealing with the four countries remaining after Volume One (above). Again, the first part of the book is an adventure, this time called Eye Of The Eagle, followed by descriptions of the countries. Very much like Volume One, and if you own one you probably will also want to have the other.
Plot: In this adventure, a shapeshifter hires the PCs to stop a "grave danger" to Tsimshian, one of the Native American Nations. A toxic shaman plans to poison much of the land, unless the players can stop her. This is not a straightforward matter, because the PCs won't know what they're up against—their employer cannot provide much usable information, and it is unclear who the ral enemy is due to two liberation movements in Tsimshian getting mixed up in the aventure as well. The conclusion of the adventure takes place on a cruise ship hijacked by the shaman and her supporters, and loaded with a biological weapon to serve as one huge bomb.
Similar Products: Aztlan, California Free State, Denver — The City of Shadows, Native America Nations: Volume One, Target: Smuggler Havens, Target: UCAS, The Neo-Anarchist's Guide to North America, Tir Tairngire
Survey Rating: 5.8 (31 votes)
Thoughts: Like Eye of the Eagle, this is a somewhat linear adventure in which the PCs have to follow where the target leads, in the hope of catching up with her in time. One thing I didn't like is the safety net the adventure provides: even if the PCs can't stop the toxic shaman for whatever reason, the bomb fails to detonate, thus saving Tsimshian. This might give the players the feeling that their actions would have been unnecessary anyway, and also could make them take future adventures too lightly.
Notes: For details on the adventure Eye Of The Eagle, see the adventure reviews.
Similar Products: Paradise Lost, Peacekeeper