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Seria 10600: The Year of the Comet | Target: Awakened Lands | Threats 2 | Target: Wastelands | Wake of the Comet | Shadows of North America | Shadowrun Companion | New Seattle | Magic in the Shadows | Cannon Companion | Shadowrun Third Edition | Rigger 3 Revised | Man and Machine | State of the Art 2063 | Survival of the Fittest | Dragons of the Sixth World | Sprawl Survival Guide | The Shadowrun Character Dossier
Seria 25000: Shadows of Europe | Mr. Johnson’s Little Black Book | State of the Art: 2064 | Loose Alliance | Shadows of Asia | Shadowrun GM Screen and Critters Sourcebook | Shadows of Latin America | System Failure | Running Wild
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Author: Nigel D. Findley
Edition: Second (with Rigger Black Book vehicle stats)
Status/Availability: out of print/rare
Plot: The manager of The Shadows, the hottest rock band of the moment, a dwarf named Allenby, has received death threats. An executive of Allenby's company, Teague, hires the runners to investigate the threats, since Allenby himself doesn't want to cooperate. Teague, though, really wants to buy the company and is using the runners to achieve this. At the same time, the FBI is investigating Allenby and the runners, due to their association with him, are also under scrutiny. Allenby is murdered, and the runners end up being prime suspects; on top of this, Teague has decided to eliminate the runners to tie up loose ends, but they get help from one of Teague's underlings who disapproves of what Teague is doing. To clear their name, the runners talk to Allenby's secretary and to The Shadows, and from there go in pursuit of Teague, who escapes. Another lead gets blown up when someone bombs his house. However, the runners can talk to an ex-musician-turned-vampire, who liked Allenby and wants to find out who was responsible for the murder. He points the runners to a secret datastore, where they find evidence of who killed Allenby; with this they can get the FBI off their backs, provided they help the FBI solve the case and bring Teague to justice. That requires some more investigation and a raid on the compound wher Teague is hiding out.
Thoughts: Though this is another adventure I haven't run, it looks like a fairly complex run. On the other hand, the investigation is fairly linear, with only one or two paths from one event to the next, so there is not all that much chance of the runners getting side-tracked. Still, the players probably have to pay close attention to understand what's really going on, and who is involved with what.
Additional Thoughts by Mark Steedman: The problems start if you get off track. There are several ways to do the adventure but if you miss a vital clue or don't ask in the right place you can just end up running about getting shot at with no leads. However with a more experienced gamemaster I suspect there is a good adventure here that for a change gives players several ways to complete it.
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