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- WizKids: Born to run | Poison Agendas | Fallen Angels | Drops of Corruption | Aftershock | A Fistful of Data
Seria 7000: Shadowrun Third Edition | 7001 | Shadowrun Gamemaster Screen | Shadowrun Quick Start Rules
Seria 7100 - Dodatki: Shadowrun: Where Man Meets Magic And Machine | 7101 | SR1 GM Screen | Sprawl Sites | Katalog Ulicznego Samuraja | Paranormal Animals of North America | The Grimoire — The Manual of Practical Thaumaturgy, 14th Edition, 2050 | Virtual Realities | Rigger Black Book | Shadowbeat | Shadowtech | Paranormal Animals of Europe | Corporate Shadowfiles | Fields of Fire | Lone Star | Prime Runners | Bug City | Corporate Security Handbook | Cybertechnology Awakenings | Threats | Portfolio of a Dragon: Dunkelzahns Secrets | Underworld Sourcebook | Cyberpirates! | Corporate Download | Man and Machine | The Year of the Comet | Threats 2
Seria 7200 - Opis Świata: Seattle Sourcebook | Native American Nations Volume One | London Sourcebook | Germany Sourcebook | Universal Brotherhood | Neo-Anarchists Guide to North America | Native American Nations Volume Two | The Neo-Anarchists Guide to Real Life | Dodatek California Free State | Tir Tairngire | Dodatek Tír na nÓg | Denver: The City of Shadows | Aztlan | Target: UCAS | Target: Smugglers Havens | New Seattle | Target: Matrix
Seria 7300 - Przygody: DNA/DOA | Mercurial | Dreamchipper | Queen Euphoria | Bottled Demon | Harlequin | Dragon Hunt | Total Eclipse | Imago | Elven Fire | Ivy & Chrome | One Stage Before | Dark Angel | A Killing Glare | Celtic Double Cross | Eye Witness | Paradise Lost | Divided Assets | Double Exposure | Harlequins Back | Running Short | Super Tuesday! | Shadows of the Underworld | Predator and Prey | Misje | Mob War | Blood in the Boardroom | Renraku Arcology: Shutdown | First Run | Corporate Punishment | Brainscan
Seria 7400: Sprawl Maps
Seria 7600: Into The Shadows
Seria 7700: High Tech and Low Life - The Art of Shadowrun
Seria 7900: Shadowrun Druga Edycja | SR2 GM Screen | The Grimoire - The Manual of Practical Thaumaturgy 15th Edition, 2053 | Virtual Realities 2.0 | Shadowrun Kompan: Poza Cieniami | Shadowrun Companion: Third Edition | Rigger 2 | Magic in the Shadows | Cannon Companion | Dodatek Matrix
Seria 10600: The Year of the Comet | Target: Awakened Lands | Threats 2 | Target: Wastelands | Wake of the Comet | Shadows of North America | Shadowrun Companion | New Seattle | Magic in the Shadows | Cannon Companion | Shadowrun Third Edition | Rigger 3 Revised | Man and Machine | State of the Art 2063 | Survival of the Fittest | Dragons of the Sixth World | Sprawl Survival Guide | The Shadowrun Character Dossier
Seria 25000: Shadows of Europe | Mr. Johnson’s Little Black Book | State of the Art: 2064 | Loose Alliance | Shadows of Asia | Shadowrun GM Screen and Critters Sourcebook | Shadows of Latin America | System Failure | Running Wild
Seria 26000: Shadowrun Fourth Edition | Shadowrun Fourth Edition Hard Cover | SR4 GM Screen | On the Run | Shockwaves | Street Magic | Runner Havens | Arsenal | Emergence | Running Wild | Augmentations | Corp Zones
Author: Stephan Wieck
Status/Availability: in print/uncommon
Plot: Queen Euphoria is actually two adventures, one right after the other. In the first, the PCs are hired to abduct simsense star Euphoria and keep her hostage for a few days so that she'll miss some important promotional dates. Nothing much happens here, and the main action is in the actual kidnapping itself, and in one rescue attempt the PCs hopefully fend off.
In the second part of the adventure, the company which had Euphoria under contract has found out that the PCs were responsible, and hires them to find Euphoria as a way to make good for what they did earlier—she's been kidnapped again, this time by an insect shaman who wants to make her the host for his Queen spirit. After some (fairly simple) investigating the PCs discover where he's hiding out, and it all ends in one big firefight where the hive is reduced to rubble (or the PCs are :) but in which, unfortunately, Euphoria can't be saved. Queen Euphoria is the first appearance of insect shamans in Shadowrun as far as I know.
Thoughts: A pretty good adventure, especially for players (or characters) who haven't encuontered insect spirits before. The first part is pretty simple, and the second part is also straightforward, but still it's good fun and if played up sufficiently by the gamemaster, the ant spirits can make players want to avoid them at all cost in the future.
By the way, my advice is to pretend to the players that the run is completely over after part 1—hand out Karma, let them relax, buy stuff, etc., and only then start part 2.
Similar Products: Mercurial, Missing Blood, Super Tuesday!
Survey Rating: 7.1 (21 votes)
Note: This book was originally numbered 7205, a number now taken up by The Universal Brotherhood. The reviewed copy has a sticker on it saying "REVISED STOCK # 7304" as does another copy seen by this reviewer. However, a third copy has the revised stock number printed on the front cover, but says "7205" on the spine. It's been put into the 7300-series here because it's clearly an adventure.