DODATKI:
Powieści: Nigdy nie ufaj smokom | Wybieraj swych wrogów z rozwagą | Znajdź własną drogę | 5189 | 5199 | 5210 | 5218 | 5220 | 5302 | 5310 | 5313 | 5365 | 5367 | 5374 | 5377 | 5427 | 5445 | 5448 | 5495 | 5496 | 5537 | 5539 | 5542 | 5593 | 5628 | 5629 | 5630 | 5631 | 5674 | 5709 | 5710 | 5711 | 5712 | 5713 | 5714 | 5741 | 5742 | 5749 | 5775 | 5819 | 5839 | Private Agenda
- WizKids: Born to run | Poison Agendas | Fallen Angels | Drops of Corruption | Aftershock | A Fistful of Data
Seria 7000: Shadowrun Third Edition | 7001 | Shadowrun Gamemaster Screen | Shadowrun Quick Start Rules
Seria 7100 - Dodatki: Shadowrun: Where Man Meets Magic And Machine | 7101 | SR1 GM Screen | Sprawl Sites | Katalog Ulicznego Samuraja | Paranormal Animals of North America | The Grimoire — The Manual of Practical Thaumaturgy, 14th Edition, 2050 | Virtual Realities | Rigger Black Book | Shadowbeat | Shadowtech | Paranormal Animals of Europe | Corporate Shadowfiles | Fields of Fire | Lone Star | Prime Runners | Bug City | Corporate Security Handbook | Cybertechnology Awakenings | Threats | Portfolio of a Dragon: Dunkelzahns Secrets | Underworld Sourcebook | Cyberpirates! | Corporate Download | Man and Machine | The Year of the Comet | Threats 2
Seria 7200 - Opis Świata: Seattle Sourcebook | Native American Nations Volume One | London Sourcebook | Germany Sourcebook | Universal Brotherhood | Neo-Anarchists Guide to North America | Native American Nations Volume Two | The Neo-Anarchists Guide to Real Life | Dodatek California Free State | Tir Tairngire | Dodatek Tír na nÓg | Denver: The City of Shadows | Aztlan | Target: UCAS | Target: Smugglers Havens | New Seattle | Target: Matrix
Seria 7300 - Przygody: DNA/DOA | Mercurial | Dreamchipper | Queen Euphoria | Bottled Demon | Harlequin | Dragon Hunt | Total Eclipse | Imago | Elven Fire | Ivy & Chrome | One Stage Before | Dark Angel | A Killing Glare | Celtic Double Cross | Eye Witness | Paradise Lost | Divided Assets | Double Exposure | Harlequins Back | Running Short | Super Tuesday! | Shadows of the Underworld | Predator and Prey | Misje | Mob War | Blood in the Boardroom | Renraku Arcology: Shutdown | First Run | Corporate Punishment | Brainscan
Seria 7400: Sprawl Maps
Seria 7600: Into The Shadows
Seria 7700: High Tech and Low Life - The Art of Shadowrun
Seria 7900: Shadowrun Druga Edycja | SR2 GM Screen | The Grimoire - The Manual of Practical Thaumaturgy 15th Edition, 2053 | Virtual Realities 2.0 | Shadowrun Kompan: Poza Cieniami | Shadowrun Companion: Third Edition | Rigger 2 | Magic in the Shadows | Cannon Companion | Dodatek Matrix
Seria 10600: The Year of the Comet | Target: Awakened Lands | Threats 2 | Target: Wastelands | Wake of the Comet | Shadows of North America | Shadowrun Companion | New Seattle | Magic in the Shadows | Cannon Companion | Shadowrun Third Edition | Rigger 3 Revised | Man and Machine | State of the Art 2063 | Survival of the Fittest | Dragons of the Sixth World | Sprawl Survival Guide | The Shadowrun Character Dossier
Seria 25000: Shadows of Europe | Mr. Johnson’s Little Black Book | State of the Art: 2064 | Loose Alliance | Shadows of Asia | Shadowrun GM Screen and Critters Sourcebook | Shadows of Latin America | System Failure | Running Wild
Seria 26000: Shadowrun Fourth Edition | Shadowrun Fourth Edition Hard Cover | SR4 GM Screen | On the Run | Shockwaves | Street Magic | Runner Havens | Arsenal | Emergence | Running Wild | Augmentations | Corp Zones
http://img293.imageshack.us/img293/6834/0seattlesourcebookmc7.jpg
7201: Seattle Sourcebook (1990)[]
Author: Boy F. Peterson Jr.
Number: 7201 [1-55560-111-1]
Price: $15.00
Pages: 175 + 4 color + fold-out map
Sections: Introduction, Welcome to Seattle, Facts At Your Fingertips, History, Downtown/Seattle, Renraku Arcology, Aztechnology Complex, Council Island, Bellevue, Tacoma, Everett, Renton, Auburn, Snohomish, Fort Lewis, Redmond, Puyallup, Government, Economy, Crime, Maps
Overview: Not, as the FASA catalog says, loaded with maps. In fact, there are only 13 pages with maps in the back of the book, and all these are of the different districts in Seattle. (And guess what? They don’t even fit together!) The major part of the book is an overview of all the districts that make up the Seattle Metroplex, with histories, geographical descriptions, demographics, and so on given for each district as well as Seattle as a whole. The most important part of each district chapter consists of short descriptions of various buildings and locations—as you’ll all be familiar with from the city descriptions in the NAGEE. The last (shorter) chapters talk about how the ’plex is governed, organized and non-organized crime, and other things that are handy to know. As with most Shadowrun sourcebooks, there are lots of decker comments everywhere, so make of the text what you will. The book is almost essential to run a campaign in Seattle, because it gives a much better insight into the city that the short text in the back of the Shadowrun rules does.
Rating: 7.1
Comment: "Maybe being a Seattle native biased me, but I found the Seattle Sourcebook very dry. It didn’t do much at all to give a feeling for the various neighborhoods. You’d do better to get a map and tour guide to modern Seattle and then improvise."
Released: 1990
Author: Boy F. Peterson Jr.
ISBN: 1-55560-111-1
Price: $15.00
Pages: 175 + 4 color + fold-out map
Status/Availability: out of print/common
Sections: Introduction, Welcome to Seattle, Facts At Your Fingertips, History, Downtown/Seattle, Renraku Arcology, Aztechnology Complex, Council Island, Bellevue, Tacoma, Everett, Renton, Auburn, Snohomish, Fort Lewis, Redmond, Puyallup, Government, Economy, Crime, Maps
Overview: Not, as the FASA catalog says, loaded with maps. In fact, there are only 13 pages with maps in the back of the book, and all these are of the different districts in Seattle. (And guess what? They don't even fit together!) The major part of the book is an overview of all the districts that make up the Seattle Metroplex, with histories, geographical descriptions, demographics, and so on given for each district as well as Seattle as a whole. The most important part of each district chapter consists of short descriptions of various buildings and locations. The last (shorter) chapters talk about how the 'plex is governed, organized and non-organized crime, and other things that are handy to know. As with most Shadowrun sourcebooks, there are lots of decker comments everywhere, so make of the text what you will. The book is almost essential to run a campaign in Seattle, because it gives a much better insight into the city that the short text in the back of the Shadowrun rules does.
Similar Products: Denver — The City of Shadows, New Seattle
Survey Rating: 7.0 (33 votes)
http://aagad.originsgames.com/awards/1990
- Best Graphic Presentation of a Roleplaying Game, Adventure, or Supplement of 1990*