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WizKids: Born to run | Poison Agendas | Fallen Angels | Drops of Corruption | Aftershock | A Fistful of Data

Seria 7000: Shadowrun Third Edition | 7001 | Shadowrun Gamemaster Screen | Shadowrun Quick Start Rules
Seria 7100 - Dodatki: Shadowrun: Where Man Meets Magic And Machine | 7101 | SR1 GM Screen | Sprawl Sites | Katalog Ulicznego Samuraja | Paranormal Animals of North America | The Grimoire — The Manual of Practical Thaumaturgy, 14th Edition, 2050 | Virtual Realities | Rigger Black Book | Shadowbeat | Shadowtech | Paranormal Animals of Europe | Corporate Shadowfiles | Fields of Fire | Lone Star | Prime Runners | Bug City | Corporate Security Handbook | Cybertechnology Awakenings | Threats | Portfolio of a Dragon: Dunkelzahns Secrets | Underworld Sourcebook | Cyberpirates! | Corporate Download | Man and Machine | The Year of the Comet | Threats 2

Seria 7200 - Opis Świata: Seattle Sourcebook | Native American Nations Volume One | London Sourcebook | Germany Sourcebook | Universal Brotherhood | Neo-Anarchists Guide to North America | Native American Nations Volume Two | The Neo-Anarchists Guide to Real Life | Dodatek California Free State | Tir Tairngire | Dodatek Tír na nÓg | Denver: The City of Shadows | Aztlan | Target: UCAS | Target: Smugglers Havens | New Seattle | Target: Matrix
Seria 7300 - Przygody: DNA/DOA | Mercurial | Dreamchipper | Queen Euphoria | Bottled Demon | Harlequin | Dragon Hunt | Total Eclipse | Imago | Elven Fire | Ivy & Chrome | One Stage Before | Dark Angel | A Killing Glare | Celtic Double Cross | Eye Witness | Paradise Lost | Divided Assets | Double Exposure | Harlequins Back | Running Short | Super Tuesday! | Shadows of the Underworld | Predator and Prey | Misje | Mob War | Blood in the Boardroom | Renraku Arcology: Shutdown | First Run | Corporate Punishment | Brainscan
Seria 7400: Sprawl Maps
Seria 7600: Into The Shadows
Seria 7700: High Tech and Low Life - The Art of Shadowrun
Seria 7900: Shadowrun Druga Edycja | SR2 GM Screen | The Grimoire - The Manual of Practical Thaumaturgy 15th Edition, 2053 | Virtual Realities 2.0 | Shadowrun Kompan: Poza Cieniami | Shadowrun Companion: Third Edition | Rigger 2 | Magic in the Shadows | Cannon Companion | Dodatek Matrix
Seria 10600: The Year of the Comet | Target: Awakened Lands | Threats 2 | Target: Wastelands | Wake of the Comet | Shadows of North America | Shadowrun Companion | New Seattle | Magic in the Shadows | Cannon Companion | Shadowrun Third Edition | Rigger 3 Revised | Man and Machine | State of the Art 2063 | Survival of the Fittest | Dragons of the Sixth World | Sprawl Survival Guide | The Shadowrun Character Dossier
Seria 25000: Shadows of Europe | Mr. Johnson’s Little Black Book | State of the Art: 2064 | Loose Alliance | Shadows of Asia | Shadowrun GM Screen and Critters Sourcebook | Shadows of Latin America | System Failure | Running Wild
Seria 26000: Shadowrun Fourth Edition | Shadowrun Fourth Edition Hard Cover | SR4 GM Screen | On the Run | Shockwaves | Street Magic | Runner Havens | Arsenal | Emergence | Running Wild | Augmentations | Corp Zones


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7100: Shadowrun — Where Man Meets Magic And Machine (softcover)[]

Released: 1989
Authors: Bob Charette, Paul Hume, Tom Dowd, Dave Wylie & Jordan Weisman
ISBN: 1-55560-133-2
Price: $20.00
Pages: 216 (incl. 16 color) + 16 color
Status/Availability: out of print/very rare
Sections: The Year Is 2050, opowiadanie "Night On The Town", And So It Came To Pass..., Game Concepts, Metahumanity, Character Generation, Archetypes, Developing The Character, Using Skills, Combat, Magic, The Matrix, Equipment, After The Shadowrun, Behind The Scenes, Contacts, Critters, The Northwest In 2050, Seattle, First Run
Overview: This book formed the core of the Shadowrun game system until 1992, when the second edition was published. It contained all the rules necessary to run the game, but as these were adjusted in later sourcebooks and later editions of the basic rules, they are rather out of date. The first edition is a nice item to own if you want to collect Shadowrun books, but it has little practical value during the game these days.
Similar Products: Shadowrun — Where Man Meets Magic And Machine (hardcover), Shadowrun, Second Edition, Shadowrun, Third Edition
Survey Rating: 6.9 (9 votes)
GURTH (1-5): Grafika/Zawartość/Łatwość użytkowania/Okładka/Całość
3/3/3/3/4/3


All ratings: as for the softcover.

7101: Shadowrun — Where Man Meets Magic And Machine (hardcover)[]

Released: 1989
Authors: as for the softcover
ISBN: 1-55560-110-3
Price: $28.00
Pages: as for the softcover
Status/Availability: out of print/very rare
Sections: as for the softcover
Overview: as for the softcover
Survey Rating: 7.3 (9 votes)
Similar Products: Shadowrun — Where Man Meets Magic And Machine (softcover), Shadowrun, Second Edition, Shadowrun, Third Edition
Notes: The hardcover differs little from the softcover version, except naturally for the stronger cover, which has a map of downtown Seattle on the inside. There were two printings of the hardcover, which can be distinguished by the artwork (apparently, in the first printing the map was upside-down, and there is art in the Equipment chapter that was removed later on).
GURTH (1-5): Grafika/Zawartość/Łatwość użytkowania/Okładka/Całość
3/3/3/3/4/3

Food Fight[]

7100: Food Fight

Released: 1989
Author: Tom Dowd
ISBN: not applicable
Price: not applicable
Pages: not applicable
Edition: First
Plot: Very simple: the player characters are hungry and go into a [[Stuffer Shack™]], which a thriller-gang is about to rob. Once the PCs are spread out through the supermarket, the gang makes its move and a firefight erupts.
Thoughts: This is a good "adventure" though extremely limited in scope—it's not much more than an introduction to the Shadowrun combat system, and it can be run in one session easily.
Similar Products: First Run
Notes: This adventure was the last chapter in the first-edition Shadowrun main rules. An update for use with the Shadowrun, Third Edition rules appears in the adventure First Run, above.
Survey Rating: —

  • First Edition was relased in '89 and was set in 2050, 61 years in the future.
  • Second Edition was released in '92 and was set in 2053, 61 years in the future.
  • Third Edition was released in '98 and was set in 2060, 62 years in the future. The year 2059 was jumpped over with little fanfare.