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Seria 7400: Sprawl Maps
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Seria 7700: High Tech and Low Life - The Art of Shadowrun
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Seria 10600: The Year of the Comet | Target: Awakened Lands | Threats 2 | Target: Wastelands | Wake of the Comet | Shadows of North America | Shadowrun Companion | New Seattle | Magic in the Shadows | Cannon Companion | Shadowrun Third Edition | Rigger 3 Revised | Man and Machine | State of the Art 2063 | Survival of the Fittest | Dragons of the Sixth World | Sprawl Survival Guide | The Shadowrun Character Dossier
Seria 25000: Shadows of Europe | Mr. Johnson’s Little Black Book | State of the Art: 2064 | Loose Alliance | Shadows of Asia | Shadowrun GM Screen and Critters Sourcebook | Shadows of Latin America | System Failure | Running Wild
Seria 26000: Shadowrun Fourth Edition | Shadowrun Fourth Edition Hard Cover | SR4 GM Screen | On the Run | Shockwaves | Street Magic | Runner Havens | Arsenal | Emergence | Running Wild | Augmentations | Corp Zones


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Sprawl Sites (1990)[]

Authors: Boy Peterson, John Faughnan & Mike Stackpole
Number: 7103 [1-55560-119-7]
Price: $12.00
Pages: 128 (incl. 8 color)
Sections: Introduction, Life on a Limb, Location Archetypes, Sprawl Encounters, Archetypes & Contacts, Sprawl Law, Credsticks and IDs
Overview: A mixed blessing. First off, let me say that most of this book is for gamemasters only, not for the players. The new contacts are useful if you’ve gotten bored with the ones in the basic rules, as are the archetypes. The Location Archetypes are not, as you may think, character archetypes with appear at specific locations, but instead these are maps of "typical" buildings. This section is definitely the most useful of the book, as it gives an idea of what a typical bar, shop, office, or house looks like, and who you can expect to find there when you get inside. Maybe Americans have less use for it, as I expect these things were based on 1980s/1990s American buildings, but I guess that non-Americans will find it pretty handy. The least useful bit is the Sprawl Encounters section. This provides the gamemaster with a few tables to roll dice on, and then a reference to the 132 encounters listed on the next pages. The encounters are a bit too far worked out to be true encounters, and too little worked out to be useful as short adventures. The best use for them would be as something to base home-written adventures on, I feel. The chapter on laws is also featured (and expanded) in Shadowtech, but Sprawl Sites still has some useful bits here, namely the enforcement ratings. Finally, the credsticks bit is included (and again expanded) in the Neo Anarchists’ Guide to Real Life.

Rating: 6.0
Comment: "Sprawl Sites had a couple of nice bits in it, including usable floor plans and a few good adventure seeds, but not enough for its length."
Notes: A bit strange, this one: on all FASA price sheets I’ve seen, it is marked as "Sprawl Sites One," but I’ve not heard of a "Two" so far...? Anyway, it’s out of print now.

GURTH (1-5): Grafika/Zawartość/Łatwość użytkowania/Okładka/Całość
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