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- WizKids: Born to run | Poison Agendas | Fallen Angels | Drops of Corruption | Aftershock | A Fistful of Data
Seria 7000: Shadowrun Third Edition | 7001 | Shadowrun Gamemaster Screen | Shadowrun Quick Start Rules
Seria 7100 - Dodatki: Shadowrun: Where Man Meets Magic And Machine | 7101 | SR1 GM Screen | Sprawl Sites | Katalog Ulicznego Samuraja | Paranormal Animals of North America | The Grimoire — The Manual of Practical Thaumaturgy, 14th Edition, 2050 | Virtual Realities | Rigger Black Book | Shadowbeat | Shadowtech | Paranormal Animals of Europe | Corporate Shadowfiles | Fields of Fire | Lone Star | Prime Runners | Bug City | Corporate Security Handbook | Cybertechnology Awakenings | Threats | Portfolio of a Dragon: Dunkelzahns Secrets | Underworld Sourcebook | Cyberpirates! | Corporate Download | Man and Machine | The Year of the Comet | Threats 2
Seria 7200 - Opis Świata: Seattle Sourcebook | Native American Nations Volume One | London Sourcebook | Germany Sourcebook | Universal Brotherhood | Neo-Anarchists Guide to North America | Native American Nations Volume Two | The Neo-Anarchists Guide to Real Life | Dodatek California Free State | Tir Tairngire | Dodatek Tír na nÓg | Denver: The City of Shadows | Aztlan | Target: UCAS | Target: Smugglers Havens | New Seattle | Target: Matrix
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Seria 7600: Into The Shadows
Seria 7700: High Tech and Low Life - The Art of Shadowrun
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Seria 10600: The Year of the Comet | Target: Awakened Lands | Threats 2 | Target: Wastelands | Wake of the Comet | Shadows of North America | Shadowrun Companion | New Seattle | Magic in the Shadows | Cannon Companion | Shadowrun Third Edition | Rigger 3 Revised | Man and Machine | State of the Art 2063 | Survival of the Fittest | Dragons of the Sixth World | Sprawl Survival Guide | The Shadowrun Character Dossier
Seria 25000: Shadows of Europe | Mr. Johnson’s Little Black Book | State of the Art: 2064 | Loose Alliance | Shadows of Asia | Shadowrun GM Screen and Critters Sourcebook | Shadows of Latin America | System Failure | Running Wild
Seria 26000: Shadowrun Fourth Edition | Shadowrun Fourth Edition Hard Cover | SR4 GM Screen | On the Run | Shockwaves | Street Magic | Runner Havens | Arsenal | Emergence | Running Wild | Augmentations | Corp Zones
http://img440.imageshack.us/img440/420/luciferdeck7wt.jpg
5377: The Lucifer Deck (1997)[]
Autorka: Lisa Smedman
Rok wydania: styczeń 1997
ISBN: 0-451-45377-8
ISBN 0451453778
Ilość stron: 288
Shadowrun #23
Cytat na okładce:
21st-century Seattle is menaced by demons in cyberspace
Kontrola wszystkich informacji w uniwersum Shadowruna. Gigantyczna korporacja niechcący wzywa gwałtownego ducha z innego wymiaru, jedynie młoda dziewczyna może powstrzymać nadchodzącą zagładę.
Life on the streets of 21st-centruy Seattle can be tough, especially for a young orc like Pita. And it get a lot tougher when she witnesses a corporate mage murdered by the violent spirit he just conjured from another dimension. Now she's in a heap of trouble with the dead mage's employer, an organization with somthing to hide.
Fortunately, KKRU reporter Carla Harris is in a position to help. Carla needs a big story to give her career some juice, and Pita's pursuer-MCT, the mega-hude computer firm - has hired the heavy hand of the Yakuza drime organization as muscle, things heat up pretty fast. Moreover, the entity that MCT's mage foolishly summoned is very, very old, and unlike any power on earth. It has infiltrated the telecommunications matrix with devilish cunning - and unless Pita can thwart it with her newly acquired magical powers, Seattle's throat will be wide open for the cutting...
Something weird is going on in Seattle. Of course, that's hardly unusual in the Awakened World. But this time, it is really unique.
Seems a spirit is loose in the world. A spirit that can actually enter the Matrix, the network of computer systems that runs damn near everything. Spirits should not be able to do that, but this one does. And it's killing people. The book tracks a young ork, a witness to one of the spirit's murders, and a reporter who is trying to get the story on the thing.
In the meantime, we learn a bit about how the Matrix and magic don't mix, and why, as well as seeing the city from the perspective of someone who is not already established as a shadowrunner of any sort. The characters, for the most part, seem real, and the backstory of the spirit is reasonable enough. Not much contrivance along with a nice little investigation makes a pretty good story.