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- WizKids: Born to run | Poison Agendas | Fallen Angels | Drops of Corruption | Aftershock | A Fistful of Data
Seria 7000: Shadowrun Third Edition | 7001 | Shadowrun Gamemaster Screen | Shadowrun Quick Start Rules
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Seria 7400: Sprawl Maps
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Seria 10600: The Year of the Comet | Target: Awakened Lands | Threats 2 | Target: Wastelands | Wake of the Comet | Shadows of North America | Shadowrun Companion | New Seattle | Magic in the Shadows | Cannon Companion | Shadowrun Third Edition | Rigger 3 Revised | Man and Machine | State of the Art 2063 | Survival of the Fittest | Dragons of the Sixth World | Sprawl Survival Guide | The Shadowrun Character Dossier
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Autor: Stephen Kenson
Authors: Stephen Kenson, Randall Bills, John Bridegroom, Jim Nelson, Mike Mielsen & Diane Piron-Gelman
Status/Availability: in print/uncommon
Sections: Introduction, The Shadows Get Darker ..., The Business Of Crime, The Mafia, The Yakuza, The Triads, The Seoulpa Rings, Other Operators, Underground Groups, Game Information, Gang Profiles
Overview: Organized crime is powerful in the Sixth World, and this book sets out to explain the major players, as well as shedding some light on the smaller ones. The main chapters are those dealing with the four main crime syndicates operating throughout the world, the relationships between them, the way they're built up, how they do business, and so on. It's a pretty good book for getting an insight into criminal operations, both for players wanting to know how to use them to their advantage, and for gamemasters who want to involve their players with crime syndicates in some way or another. Also featured are gangs, from large, dangerous ones like the Ancients down to small street gangs that might only be a nuissance to tough shadowrunners. A system to give ratings to gangs is included as well. I like this book, mainly because it has valuable information explaining exactly who gets pissed off when you do what *GM grin*.
Similar Products: Mob War!
Survey Rating: 7.2 (28 votes)
The latest sourcebook from the good people at FASA is well-written and very informative, though a bit too special-purpose for most requirements.
Included here are descriptions of the major crime syndicates in the Shadowrun universe: the Mafia, Yakuza, Seoulpa Rings, Triads, and some of the more successful street gangs. Additionally, there are sections on most of the types of crime in which these organisations engage: gambling, prostitution, hijacking, organ-legging, and so forth. The book provides a good read if one is interested in this aspect of the Shadowrun world, and would be an invaluable resource for anyone who runs a campaign that is heavily associated with organised crime. If one has no intention of having more than a passing involvement with this sort of thing, the Underworld Sourcebook is probably not a necessary purchase.
If I might be allowed a personal observation, I found the most interesting portion of this sourcebook to be the detailed descriptions of the street gangs: the Ancients, the Cutters, and especially the Scatterbrains. Any gang that is led by a troll in a clown suit is high on my list of things I need to see before I leave this Earth.
OCENA: 3 (max 4)