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==Dangers of Cyberware==
 
==Dangers of Cyberware==
   
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Aside from the threat of malfunctioning cyberware causing a fatal injury, complications can arise due to issues regarding the installation of cyberware. Specifically, installing too much cyberware in a person is fatal. The body of a metahuman can take a fair amount of stress in regards to having artificial material installed into it, but it will die if too much Cyberware is installed. This limitation can be bypassed with [[Cybermancy]], but that solution comes at great cost both financially, physically and spiritually.
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Aside from the threat of malfunctioning Cyberware causing a fatal injury, complications can arise due to issues regarding the installation of Cyberware. Specifically, installing too much Cyberware in a person is fatal. The body of a metahuman can take a fair amount of stress in regards to having artificial material installed into it, but it will die if too much Cyberware is installed. This limitation can be bypassed with [[Cybermancy]], but that solution comes at great cost both financially, physically and spiritually.
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The stress on the body and mind caused by implanted cyberware also has another effect on the Awakened and magically-active. Cyberware implanted in the Awakened typically reduces their ability to use magic. Implanting too much cyberware can eventually remove the ability to use magic completely, turning the magician into a mundane.
 
   
 
== Major players:---- ==
 
== Major players:---- ==
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