Geography[edit | edit source]
Climate: Desert; hot, dry summers with moderate winters.
Terrain: Vast desert plateau interrupted by Nile valley and delta.
Politics[edit | edit source]
Egypt is a moderate Islamic Nation but has problems with the tribal politics of the Bedouins. The nation is a merc market for participants in the Desert Wars. Egypt has a growing technomancer population since the patriarch of the Coptics welcomed the technomancers in December 2070.
Economy[edit | edit source]
Corporate Presence[edit | edit source]
Culture[edit | edit source]
Archeology[edit | edit source]
Sports[edit | edit source]
References[edit | edit source]
This page forked from Wordman's The Sixth World: A geographical index to the world of Shadowrun.
Index[edit | edit source]
- Artifacts Unbound
- Corporate Guide
- Cyberpirates! 121
- Digital Grimoire
- Dragons of the Sixth World 41, 43, 131
- Emergence 114/116
- Euro War Antiques
- Feral Cities 71, 72
- Jet Set
- Loose Alliances 82, 112, 115, 158
- Running Wild 131, 160
- Shadows of Asia 59, 94, 98, 100, 101, 109, 111
- Shadows of Europe 13
- Sixth World Almanac 25, 95, 97, 106-107, 171
- Sprawl Survival Guide 72
- Spy Games 64, 104, 105
- Street Magic 184
- State of the Art: 2064 156, 163
- System Failure 82
- Target: Awakened Lands 60, 93, 96
- Target: Wastelands 21, 34, 35
- Year of the Comet 147
[edit | edit source]
Submitted to the unpublished NERPS: Neo-Anarchists’ Guide to the World.