This is a moderately competent security guard. He has enough (cheap) cyber and training to ensure that he is reasonably efficient at his job, but he is not likely to be serious opposition to a typical runner team unless he has lots of backup and/or tactical advantages.
B 4 Q 4 S 4 I 3 W 4 C 3 E 4.15 R 3 PR 3
INIT: 3 + 2D6
Dice Pools: Combat 5
Active Skills: Athletics 3, Clubs 4, Etiquette 2 (Corporate 3), Pistols 4, Submachine Guns 3, Unarmed Combat 4
Knowledge Skills: [Installation] Layout 3, Corporate Law 2, Security Systems 3, Tactics 3
Cyberware: Boosted Reflexes 1, Headware Radio 2, Smartlink, Subvocal Microphone
Gear: Armor Vest with Plates [4/3], AZ-150 Super Stun Baton, Browning Max-Power, plastic restraints, medkit, security passkeys for installation.