Jangadance snes reboot.jpg

Jangadance is a Shadowrunner in Shadowrun (SNES).


Jangadance will be on the phone in the Grim Reaper bar until you learn the Ghouls keyword from the punk in the Cage. At pretty much any stage in the game, Jangadance is useless. He is overpriced, underpowered, and has a limited selection of magic. The best time to hire him would probably be for the Rust Stilettos stage, where his Heal and Armor spells would come in useful. Still, you will likely spend most of his already limited MP casting Heal spell on Jangadance himself, as his defense is average and Body stat is very poor. About the only positive is that Jangadance will stay with you for a decent amount of time, but the likely scenario is that he will be killed (or you will want him killed) long before that. His name is an anagram for Ganja Dance.


Jangadance ending.jpg
Jangadance in the ending montage
Jangadance snes.png
SNES icon
Location Grim Reaper Club
Attack Power 4
Accuracy 1
Defense Rate 2
Firing Rate 0.67 shots / second
Weapon Type Heavy Gun
Price Negotiation 0-2: 1500 Nuyen
Negotiation 3-4: 1200 Nuyen
Negotiation 5-6: 800 Nuyen
SR Multiplier 3
Base Duration 30 Battles
Max. Duration 48 Battles


Attributes Skills Spells Equipment Other
Body: 3
Magic: 4
Strength: 3
Charisma: 3
Firearms: 1
Armed Combat: 1
Leadership: 1
Negotiation: 2
Powerball: 2
Heal: 2
Armor: 1
Fichetti Pistol
Mesh Jacket
Total: 13 Total: 5 Total: 5 Total: ¥7000 -
Total Karma spent: 23 Total Nuyen spent: ¥7000
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