Jorge is a small time fixer, running operations out of a stone two story burnt-out pharmacy that smells of sulfur and the petrochemicals of yesteryear. The windows of both floors are shattered & boarded up, and there's always either Jorge's Orc bodyguard, a brute named Alf, or a few bribed Rusted Stillettos lingering on the premise to keep the rabble away.

Jorge is a crafty fellow of medium height & build, with pale skin and golden eyes. His ebony hair is kept short, but not particularly well-kept or neat. He isn't outright deceitful, and takes the responsibility to his underlings seriously, but is constantly looking to make a buck.

Jorge knows most happenings on the local turf, which encompasses the run-down strip mall opposite to the 'pharmacy' and a few blocks. He can acquire most small-arms and 'cheap' (Availability 6-8, exceptions apply) equipment. He keeps tabs on gang politics, and knows a few low-key Johnsons.

Metatype: Human
B 3 Q 4 S 3 I 4 W 4 C 4 E 5.3 R 4 PR 3
INIT: 4 + 2D6
Dice Pools: Combat 6
Active Skills: Etiquette 3 (Street 4), Pistols 3, Negotiations 4, Unarmed Combat 3, Interrogation 3
Knowledge Skills: Gang Identification 4, Fences 3, Underworld Politics 4, Equipment Acquisition 4, Area Knowledge (Redmond) 3
Cyberware: Boosted Reflexes 1, Cybereyes (Low-Light Vision)
Gear: Secure Long Coat [4/2], Browning Max-Power

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