Shadowrun Wiki
Government Type: Parliamentary Republic with Military Presidency
Capital: Seoul
Leaders: :President-General: Kang-ho Lee
Population 98,136,000
Human 52%
Elf 15%
Dwarf 8%
Ork 16%
Troll 5%
Other 4%
Per Capita Income: 21,000¥
Estimated SINless: 12%
Below Poverty Level: 20%
Corporate Affiliation: 61%
Less Than Twelve Years 15%
High School Equivalency 42%
College Degrees 30%
Advanced Degrees 13%
Major Ethnic Groups:
Korean: 83%
Japanese: 12%
Other: 5%
Major Languages Spoken:
Korean: 94%
Japanese: 43%
English: 35%
Major Religions:
Shamanist: 31%
Buddhist: 24%
Christian: 18%
Confucian: 5%
Unaffiliated/Other: 10%
None: 12%
Currency: Won (W)
Exchange rate: 1,000W=1¥
CrashChart Medical Coverage: 80%
Guaranteed Response Time: 10 minutes

Korea is a meta-friendly nation on the Korean peninsula between Japan and China.


In 2005, South Korean President Rhee was murdered by a North Korean communist dissident, though some thought the assassin was Japanese trained. With Japanese support, General Yoon, head of the army, seized control and invaded North Korea. The following year, North Korea retaliated with nuclear missile strikes against Japan. All of the missiles failed to detonate. Korea was unified by the end of the year. Japan then sent Imperial troops to "guard" the North Korean nuclear sites.[1]


  • 2005 - President Rhee is assassinated. General Yoon assumes power and starts the Second Korean War.[2]
  • 2006 - North Korea launches nuclear weapons against Japan. North Korea and South Korea are unified, ending the Second Korean War.[3]
  • 2007 - Kwonsham Industries formed from mergers of privatized North Korean companies.[4]
  • 2011 - First spirit village seen at Chejudo Island.[5]
  • 2023 - President-General Yoon dies. Admiral Park selected by military as President.[6]
  • 2030 - Eastern Tiger Corporation formed from merger of Samsung-LG, Daewoo and South Korean Energy.[7]
  • 2040s - BTL abuse is at epidemic levels but controlled by social organizations like the Reverend Sun Myung Moon's Unification Church[8]
  • 2055 - The Unification Church is revealed as a front for insect spirits. The Moonies are banned and many members are purged from various government posts.[9]
  • 2059 - The Pacific Prosperity Group is formed, with ETC, Samyung, and Kwonsham as founding members.[10]
  • 2060 - President-General Hwang retires following a financial scandal. General Kang-ho Lee becomes President.[11]
  • 2064 - Kwonsham Industries files for bankruptcy protection and is bailed out by the government.[12]


Net games are very popular in Korea. In 2064 Korea has been said to have replaced Japan as the center of the gaming world. Most of the major game develpers have labs in Korea, except the Jam-Bo Games.[13] On the downside, Matrix addiction in Korea is extremly high.[14]

The society is considered technophilic, similar to Japan. Cyberware and similar enhancements are very popular. Fortunetelling, charms and geomancy are also very common.[15] Although the Unifiction Church has been banned, Korea is a common place for many new cults.[16]

Traditional shamanic beliefs have made a comeback, with most shamans (mudangs) being followers of this tradition.[17]


Korea professes to be a democracy with an elected National Assembly, and a Prime Minister as it head. However, the clock has turned back to the 1970s, as Korea has returned to military dictatorship. Recently, President-General Lee has tried to use nationalism, portraying Japan and Japanese corporations as occupiers, to support his government. Of course, this places him in conflict with his Japanese supporters.[18]

There are numerous political parties, including the Sang-Kun Anh's Korean Democratic Alliance, and Soo-hyun Shin's archconservative Celestial Path Party. The Korean Communist Party is banned by law, but still exists. There are also radical policlubs like the March 1919 Policlub, named after the March 1st movement.[19]

Japan regularly sends Imperial Japanese Navy ships to visit Pusan to subtly remind the Korean government who's really in charge.[20]

Foreign Relations[]


Notable Locations[]


Corporate Presence[]

Novatech owns a few small companies in Korea. They're personally managed by Samantha Villiers, through Novatech Seattle.[37]


Criminal organizations[]

Seoulpa Rings presence is surprisingly light in Korea. Much crime activityin Korea is in the hands of the small semi-united gangs known as Jo-poks. Two biggest ones are Wonsan pirates and the Park Syndicate. They often clash with the Yakuza Yamashita-gumi who have a major presence in Korea as well.[38]


Women are the majority of Korean shadowrunners. Men are usually, riggers, street samurai, and deckers. Older runners tend to be more respected due to still relevant Confucian values. Most shadowrunners work exclusively with one fixer. Working with multiple fixers is strongly discouraged.[39]

Shadowland node in (at least) Seoul.[40] Korea has been described as one of the best place for Matrix-related Shadowrunning in 2064.[41]

Dragon Mang likely lairs somewhere in Korea.

Local Slang[]

  • chaebol: megacorporation
  • Mr. Kim: Mr. Johnson
  • jung-gae-in: fixer
  • mudang and simbang: shaman


This page forked from Wordman's The Sixth World: A geographical index to the world of Shadowrun

  1. o70096438Shadows of Asia, 182-184
  2. o70096438Shadows of Asia, 184
  3. o70096438Shadows of Asia, 184
  4. o70096438Shadows of Asia, 184
  5. o70096438Shadows of Asia, 184
  6. o70096438Shadows of Asia, 184
  7. o70096438Shadows of Asia, 184
  8. o70096438Shadows of Asia, 184
  9. o70096438Shadows of Asia, 184
  10. o70096438Shadows of Asia, 184
  11. o70096438Shadows of Asia, 184
  12. o70096438Shadows of Asia, 184, 196
  13. o70096438Shadows of Asia, 89-90, 185
  14. o70096438Shadows of Asia, 25
  15. o70096438Shadows of Asia, 185
  16. o70096438Shadows of Asia, 186
  17. o70096438Shadows of Asia, 186
  18. o70096438Shadows of Asia, 184
  19. o70096438Shadows of Asia, 184
  20. o94379615Target: Smuggler Havens p.59
  21. o03045067New Seattle p.81
  22. o88144837Seattle Sourcebook p.147
  23. o70096438Shadows of Asia, 187
  24. o22118576Blood in the Boardroom p.75
  25. o70096438Shadows of Asia p.11
  26. o70096438Shadows of Asia, 187
  27. 27.0 27.1 27.2 27.3 27.4 o70096438Shadows of Asia p.188
  28. o22118576Blood in the Boardroom p.76
  29. o75212693State of the Art: 2064 p.73
  30. o79645619Corporate Download p.78
  31. o70096438Shadows of Asia, 187
  32. o70096438Shadows of Asia p.185
  33. o70096438Shadows of Asia p.35
  34. o70096438Shadows of Asia p.187
  35. o70096438Shadows of Asia, 187
  36. o70096438Shadows of Asia, 186
  37. o70096438Shadows of Asia p.15
  38. o70096438Shadows of Asia, 187
  39. o70096438Shadows of Asia, 184
  40. o57280352Target: Matrix p.27
  41. o70096438Shadows of Asia p.6