The Mafia is a criminal underworld which originated in Italy. An organized criminal underworld that is the 3rd oldest criminal society in the world at approximately 200 years old (with the Chinese Triads being the oldest at over 800 years and the Japanese Yakuza next at 400 years). It is one rich in tradition and lore, which due to events during the early 20th century in the former United States came to define organized crime. An organization which through Hollywood and the primacy of America in the late 20th century is as well known as the wealthier and more powerful Yakuza and more famous than the larger, older, and more powerful Triads.
The Mafia of the Sixth World is one that is no longer an ethnic crime syndicate (Italian) but one that is multi-ethnic with factions that are mixed and factions which are of a single ethnicity. One that is to varying degrees still a major player in the "Western" nations. It is a syndicate under siege, which for over a century it has been steadily losing territory and market share to both foreign crime syndicates (primarily the Yakuza, Vory, Triads, and Muslim outfits) and to newly arisen domestic crime syndicates (nationwide prison gangs (e.g. the Mexican Mafia) and Amerindian outfits (the Koshari and Lakota Mafia)).
Families (Worldwide): 100s (likely)
Membership of Families (largest): low 100s
Origin & Evolution of the MafiaEdit
The Mafia was born approximately 2 centuries ago, on the Mediterranean island of Sicily. In the 18th and 19th centuries a wave of Italian immigration to the New World, gave rise to Italian gangs in America which fought against other ethnic gangs. Eventually the Italian gangs joined forces and formed La Cosa Nostra in the early 20th century, creating what would come to be known as the National Syndicate. It's wealth and power exploded during the Prohibition. and after Prohibition ended the Mafia kept its network and would go on to dominate the underworld in the United States, eclipsing other contemporary ethnic mobs (primarily Irish and Jewish).
The most powerful gangster in America, Lucky Luciano formed the American Commissione which was modeled on the Sicilian Mafia's Cupola. It included not only the Italian-American families but the powerful non-Italian ethnic syndicates too. Immigration to Australia by Italians and Americans after World War 2, spread the Mafia to that continent. Eventually new anti-organized crime laws and the emergence of vicious new syndicates like the Mexican Mafia and other national prison gangs weakened its power in North America, and led to the entry of foreign mobs like the Vory and Yakuza.
Mafia in the Sixth WorldEdit
Following the Awakening the American Cosa Nostra invited the smaller ethnic syndicates to join their national syndicate. They first "convinced" the white ethnic mobs (Jewish, Irish, and Polish). Afterwards they recruited the Latino syndicates (Mexican, Cuban, and Puerto Rican). Last to be brought into the fold were the black street gangs that had risen to prominence. When the Batista family relocated to Havana in the Caribbean League, he formed an alliance with several Afro-Caribbean syndicates bringing them into the Mafia.
Back in the European Union, Italian organized crime remained pretty much dominant for decades or centuries, and spread beyond Italy. They diversified into white collar crime and narcotics, leaving behind most of the street level crime to local outfits and gangs. The Crash of 29 crippled their higher-level criminal operations, forcing them to return to the streets and rebuild. The chaos of the EuroWars and its aftermath, the Russian mafia advanced on the Italian syndicates everywhere. They had already been major players in Europe since the collapse of the Soviet Union, but the EuroWars provided them with new opportunities which they exploited ruthlessly.
The establishment in 2046 of the Alta Commissione was the turning point for the Mafia's history. Now united, the European Mafia regained a lot of its former power if not the territory which was taken by the Vory. Back in America, the mob wars had resulted in the replacement of the old dons by outfits that were newer and more modern. The Mafia in Australia was finally united in 2067 in the Melbourne Commissione, with the backing and influence of the European and American Commissiones.
Of the major criminal organizations, the Mafia is the one that has been most negatively impacted. The Japanese Yakuza, Chinese Triads, Russian Vory, and Latino Drug Cartels (David Cartel and the Ghost Cartels) have for the most part been able to keep foreign syndicates out of their home countries and maintained a near monopoly over the local underworld. The Mafia in turn has lost a lot of territory and still has to contend with numerous foreign syndicates in its cities, in both Europe and in North America (UCAS and CalFree). Not to mention the rise of local ethnic syndicates which have replaced the Mafia in their new sovereign nations (Comanche Mafia, Lakota Mafia, and the Koshari).
In turn the Mafia has made few inroads into the territory of other crime syndicates. It has no strongholds in South America. They had a foothold in Tenochtitlan, the capital city of Aztlan but the David Cartel recently wiped out all foreign syndicate operations in their country. In China, the only Mafia outpost is in the city of Macao and it does not challenge the Triads. Not one Mafia family has a foothold in either Russia or in Japan, unlike the Triads, Yakuza, and Seoulpa Rings who established a stronghold in Russia and are now expanding across Russia. Not to mention Japan where the Triads have spread throughout Japan and both the Triads and the Russians have strongholds in Neo-Tokyo.
In the Mafia, there is great variety in how the syndicates or families are organized. Especially in Europe, where the various Italian organized crime organizations have widely different organizational structures and traditions. The French Milieu Marseillas is a loose conglomerate of criminal clans from various ethnic groups. The Sicilian Mafia as mentioned consists of dozens of families who are guided by a ruling council. The Neapolitan Camorra is made up dozens of "clans" who have no centralized leadership. The Calabrian N'drangheta likewise is made up of clans who used to have no centralized hierarchy which has recently changed.
In North America, the Mafia is organized along the lines of the Sicilian Mafia. They are divided into families, who are ruled by Dons. These families are organized into regions (based on geographical areas around major cities), with each region ruled by a Capo (fem., Capa). The Capo leaders as a whole are called the Commissione.
In the American Mafia, the Commissione reports to the Inner Circle, which consists of the 12 most powerful Dons and Capos, who in turn report to the Capo di Tutti Capi, the Big Boss. The Mafia in Europe later followed suit with its own Commissione (the Alta Commissione) and the mafia in Australia was the last to establish a Commissione (the Melbourne Commissione). These three bodies are the institutions that guide the Mafia of each of their respective regions, though none of them have been able to prevent wars between the syndicates within the Mafia they do appear to have been successful in reducing those conflicts.
- The Capo Famiglia (Don or Dona) is the executive leading the family and its enterprises. Who receives a percentage from all of the family's criminal enterprises and activities. The position is normally passed from the boss to underboss, few offspring have the experience and steel to lead the family as they are raised in privilege.
- The Capo Di Capi (Boss of Bosses) is the the don who is in command of the families in a specific Mafia organization or within a metroplex. The relative strength of the families under the Capo Di Capi, determines as to whether he or she gets a percentage of their profits. His job is to streamline their trafficking enterprises, coordinate the operations of the families, direct the families' resources in wars against rival syndicates, and smoothing out any intra-family tensions.
- The Consigliere serves as the capo famiglia's personal adviser. Normally he is a retired don or a lawyer, who is in charge of few if any criminal enterprises. His job is to offer advice, keep aware of what is going on in the family and in the underworld, and handle situations which for whatever reasons the don is not able to get involved personally. Also acts as the don's representative who deals with corrupt politicians and police, other syndicates, etc.
- The Sotto Capi (Sotto Capo/Sotto Capa) exist within the large families. Where there will be at one underboos (sotto capo), who is in charge for several regimes and the made men and their families within. Usually the underboss is the don's own son or a favored lieutenant. They get a percentage of the tribute headed to the don. Due to the responsibilities they have, few of them have an actual job as a cover. You find them in Mafia-owned corporations, set up as nameplate positions.
- The Capi (Capo/Capa) runs a specific territory or regime, and the family's operations within that regime. It's his responsibility to make sure that the enterprises are profitable and running smoothly, to handle any complications or minor threats that pop up, and directly deal with special situations or customers. He takes a cut of the family's businesses in the territory and sends the rest up to the don. A regime may consist of a specific territory (district or neighborhood) or the specific type of operations of the family (e.g. BTLs, loansharking, etc).
- The Soldati (Soldato/Soldata) are the Made Men, who have been fully initiated into the Cosa Nostra. Among the Mafiosi, they are the most common. He or she may have an "official" job at a family-owned organization or company, but there real job is in the family's criminal operations. These soldiers have a reputation for being violent, thuggish, and confident.
- The Picciotti (Picciotto) is the lowest ranked of the Made Men, the non-combat specialists. Often the sons and nephews of mafiosi who were "made" because of family ties, not their skills and are looked down by the others. They are the fixers, smugglers, drug chemists, lawyers, magical talents, and BTL programmers.
The Mafia used to be made up of Italian criminal societies in Italy (e.g. Sicilian Mafia, Calabrian N'drangheta) and crime families (outside of Italy), which accepted only full-blooded Italians to their families (except for the Chicago Outfit which accepted other Caucasians - Irish, Jews, etc).
The Awakening changed all of the aforementioned in North America. Where "La Cosa Nostra" opened the doors to other Caucasian crime syndicates and later Latino and Black syndicates which were based in lands of the former United States and Canada, and in the island nations of the Caribbean Sea.
In North America, there are still some crime families which are made up of made men from the same ethnic group. On the other hand there are families which are now more ethnically mixed, though the leadership in the family is still based on ethnicity (e.g. Italian, Polish, Irish, Mexican, etc).
Outside of North America, in Europe and in Australia, the factions within the European and Australian Mafias are still ethnically based (e.g. the Italian Neapolitan Camorra, the Afrikaner Brown Mob, and the Spanish Asociacion Vasquez). Only one overseas Mafia crime syndicate is multi-ethnic which consists of both ethnic families (Corsicans, Italians, Arabs, and Turks) and mixed families, the Milieu Marseillas.
Many of the families are traditionalists and the most bigoted among the Mafia, refuse to hire metahumans as anything except disposable muscle. Some families are prejudiced against certain types of metahumans.
Among the newer families, some of them are progressive with metahumans in all levels of the organization, but they are in the minority. When it comes to metahumans, generally speaking, Mafia families prefer to keep them as "associates" rather than initiate them into the family. The racism toward metahumans results in the anti-metahuman Humanis Policlub receiving financial support from various Mafia dons.
A fact that the Triads have been able to take advantage of as they are both more accepting of metahumans (actively recruiting them) and more willing to promote them (including to the highest and most powerful positions). The Triads go as far as to purposely recruit metahumans who are disaffected because of the lack of opportunities with the Mafia.
The Mafia is for the most part a culturally conservative and traditional organization, which to put it mildly is chauvinistic in its view of women and therefore few women are members of Mafia crime families. In the traditional families, which are the majority if not most of them, the Mafia is closed to women. Among the newer progressive families that is changing, with those families accepting women into their ranks.
Those who are accepted into the families have usually been those who are blood-relations of Mafia members. Every single woman who has ended up leading a Mafia syndicate has been either the wife or daughter of the former "Don" who inherited the position. Though formidable women as they wouldn't have lasted long if they were not competent and ruthless, not a single one of them has earned their position by working their way up the ranks and getting their hands dirty unlike their counterpart female syndicate bosses in the Vory or the Triads.
Due to the cultural origins of the Mafia (Italian and Catholic) and the continued dominance of the Mafia by Italian criminal societies and families, and those of Catholic background (Italian, Latino, and Irish), the majority of the Mafia have a problem with magic users.
Generally speaking, Mafia families don't trust magic. When it comes to mages and shamans, most families prefer to keep them as "associates" rather than initiate them into the family. Because of this anti-Awakened bias, there are Mafia dons that contribute financially to the Humanis Policlub.
Among the few progressive families, magicians are accepted and can be found in the upper tiers of those families. Even among the "progressive" families there is a distrust of magic among the rank and file, and more so among the elder wiseguys as some progressive dons have discovered. Which puts them at a disadvantage in the magic rich Sixth World and its magic-heavy syndicates of the Triads and to a lesser degree the Zobop.
In the aftermath of the revelation about technomancers, the Mafia (like the Yakuza) being a conservative criminal organization saw them as a threat and its focus was on making its operations secure against technomancers. Which left the field wide open to the tech-savvy Triads and Vory to heavily recruit among the technomancers. The Mafia in the aftermath is still behind the ball when it comes to technomancers compared to the Triads or Vory.
The initiation is a solemn and moody ceremony, in which the candidate is normally given a card which displays the image of a Catholic saint. The applicant is given a small wound, and the blood drips onto the image which is then set on fire as its held in the bare hand. As it burns the future soldato swears to live by the rules of omerta and other traditions, with at least three witnesses, all of them made men.
Code of SilenceEdit
Omerta, the code of silence is full of profound nuances and implications, that are full of masculine concepts, an antagonistic mindset toward the authorities, and an insular worldview. It's an oath to refuse to talk to anyone (especially the government or police), regarding the organization, its members, or what its doing. The penalty for breaking omerta is death.
Rispetto (respect) is what the made men are supposed to be, as in being respectful toward one's superiors and in turn your juniors are to show you respect. They are supposed to be polite and it's considered to be their duty to combat any insult against their individual honor or that of their family. Made men are obligated to follow that code, as in being polite in all their dealings, paying the percentages on time and in full, and harshly deal with those whom have insulted either the family or them. If insulted or wronged, a made man will attempt to avenge themselves, and if they fail they may turn to their capo for assistance, though it may be denied.
While some Mafiosi, may be sophisticated in the way they dress, talk, and act that is not the case with the average low-ranking Mafiosi. The low-level thugs in the Mafia usually dress a bit above their means. Mafiosi will attempt to play up their attire by using gold jewelry.
The Mafia soldiers (soldati) are known for using implants and cyber augmentation. The average soldato uses as much cyberware as the average Yakuza soldier (kumi-in) or the average Triad soldier (sze kau). It's in the quality of the cyberware where they end up at a disadvantage. The Mafia has access to secondhand cyberware, unlike the Yakuza and Triads who get their cyberware brand-new straight from the corporations due to their corporate connections. Augmented Mafia soldiers and specialists (e.g. riggers and deckers) have received such enhancements as wired reflexes, trauma damper, muscle enhancement, reflex booster, muscle toner, cybereyes, datajacks, commlink, and synapse accelerator.
The Mafia unlike the Yakuza does not get cutting-edge weaponry straight from the Japanacorps (for services rendered) or from the vast arms market of the Vory merchants in Siberia. Nor are they like the Triads which gets its military-grade weaponry through its partnerships with the armies and warlords of China and the Golden Triangle, and also the Vory arms merchants in Siberia. The same can be said when comparing them to the other large syndicates, the Ghost Cartels, the Grey Wolves, the David Cartel, and the Kabul Maffiya. Each of which has partnerships with armies, warlords, or megacorporations and therefore access to all the military-grade weaponry they want.
When it comes to getting their weaponry, the Mafia gets most of it the way they have always gotten them, which is through the hijacking and/or diversion of shipments (both military and corporate). Which means they are less likely to have heavy weaponry than most of their biggest rivals in the criminal underworld and what they have is in smaller quantities. Which may explain why Mafia soldiers on average appear to be less well armed than their rivals in the Yakuza, Vory, and Triads, why they seem to be more likely to hire Shadowunners than the Triads or the Yakuza, and why the Mafia is more likely to use gangs as their soldiers both in their rackets and in their wars with foreign syndicates.
Soldati are usually tough, intimidating men. They are normally equipped with ballistic armor (e.g. armor vest or armored jacket) and armed with a handgun (usually a heavy pistol), and in some cases with sub-machine guns, petrol bombs, grenades, or shotguns. In addition to firearms they may carry knives, baseball bats, extendable batons, or tasers.
Though the heavy pistols and shotguns which the Mafia favors like the Ares Predator II are formidable weapons with heavy hitting power, in an era where explosive or armor piercing rounds are common it is not as much of a plus as before. Especially when facing a Vory or Triad packing a machine pistol, SMG or an assault rifle. Carrying melee weapons like extendable batons is not as lethal a threat as a Yakuza or Triad carrying a sword (especially if it's a vibro-sword).
When it comes to the Mafia, their "Johnsons" don't have major issues with shadowrunners. They prefer to meet in public places they control (often restaurants or clubs), and will either pay the shadowrunners or kill them. The Mafia will hire shadowrunners for more types of jobs than the Yakuza would, much less the Triads.
Shadowrunners can find themselves doing what would appear to be a normal run-of-the-mill job, and find themselves deep into a family business matter. When it comes to shadowrunners who cost the Mafia business or money, or hurt their reputation, the Mafia (like the Yakuza) is willing to spend a lot of time and money tracking you down and making you pay.
The Mafia runs a variety of gambling operations throughout their territory. Among them are gambling houses located upstairs in the "special" VIP room of a club or in the back of a restaurant. They also run lottery-style bets, known as numbers, which are limited to specific neighborhoods.
The Mafia is deeply involved in the sex trade. In addition to running brothels and escort services, they also control street walkers. The Mafia will organize the pimps operating in its territory. In some cities within the UCAS, all of the pimps are part of an organization.
Some of the syndicates go beyond organizing the pimps and into what they call "business development". In which they will go out and recruit among the runaways and street kids, preferring the newest arrivals to the metroplex as they are very vulnerable. Mafia dons (or donas) have no problem with putting a 12 year old girl to work in a brothel. The Mafia (like the Triads) have followed the Yakuza's lead in establishing "bunraku" (meat puppet) brothels.
Drugs & BTL ChipsEdit
For a long time, the Mafia claimed that they weren't involved in drugs because they were dirty, but that was bull. It was good public relations though, which they learned from the corporations. Drugs means nuyen, and nuyen always grabs the interest of the Mafia. The Mafia has its claws in various legitimate corporations which produce pharmaceutical or entertainment products. Giving them the means to divert product for the vice rackets or produce illegal drugs or BTL chips.
While the Mafia traffics more in BTLs than in opiates, ice, novacoke, or any of the designer drugs out there it mostly because of the shift in demand in the first decades of the Sixth World. They still keep there fingers in the drug trade. Part of the reason for the Mafia focus on BTLs is that the main drug sources and smuggling networks are not in their hands but in the hands of foreign syndicates (e.g. the Triads and Ghost Cartels).
Hijacking & TheftEdit
The Mafia has a long history of being a supplier of hijacked goods, stolen vehicles and parts, and so on. It continues to be dominant in the hijacking business in North America (the Seoulpa Rings are also big players but nowhere at their level). While the number of hijacks has declined over the decades, the total value of what has been hijacked has increased (many gangs, particularly go-gangs such as the Ancients are into hijacking). Most gang-related hijackings are connected to syndicates, in which they let the gangs continue with their hijacks in exchange for a cut.
The most favored target for hijackers are weapon shipments. Next in line are medical supplies (drugs are favored), electronics parts and equipment, "luxury items", and computers. Depending on the market you are targeting there may be also other big items. For the Trans-Polar it's sugar, and for some parts of CalFree it's water.
The Mafia controls the greatly reduced and weakened labor unions, and has influence over the popular "fraternal organizations" which are growing among workers. These semi-covert lodges are involved in influence-peddling and have given the Mafia the ability to provide services inside the corporate enclaves.
Wherever possible the Mafia has muscled into the construction industry, and makes loads of money. They pressure government officials, fleece the construction workers, harass the contractors, and help in the expediting of permits. Greatly increasing the cost of construction and resulting in a construction projects that are way behind schedule.
The Mafia AlliancesEdit
- The American Mafia of North America
- The European Mafia in continental Europe.
- The Australian Mafia on the continent of Australia
Ethnic Criminal BrotherhoodsEdit
- The Sicilian Mafia
- The Neapolitan Camorra
- The Calabrian N'drangheta
- The Sacra Corona Unita
- The Unione Corse
Multi-Ethnic Criminal NetworksEdit
Reason for the Mafia SetbacksEdit
The reason for the Mafia slowly but steadily losing territory in both Europe and North America are many. For starters it faces crime syndicates which have powerful advantages over the Mafia when it comes to their organizations;
- Syndicates which are Magic-heavy: the Triads, and to a lesser degree the Zobop, the Koshari, and the David Cartel (Aztechnology).
- Syndicates with superior cyber: the Yakuza, and to a lesser degree the Triads, and the David Cartel (Aztechnology).
- Syndicates that are Tech-savvy: the Vory, and to a lesser extent the Triads, and Seoulpa Rings.
- Syndicates with combat trained soldiers: the Vory, and to a lesser extent the Triads, and the David Cartel (Aztechnology).
- Syndicates with men less likely to turn: the Triads, and to a lesser degree the Yakuza and Zobop.
- Syndicates which are more brutal: the Triads, the Vory, the Grey Wolves, the Seoulpa Rings, the Jamaican Posses, and the Mexican Mafia (Mexican Syndicates, the David Cartel, and the Mexican Mafia prison gang).
On top of that from a business standpoint, they are disadvantaged in the two most important rackets a criminal organization can be involved in the Sixth World (one an old standby which is the largest and traditionally most critical, and the other one new but vitally important in the Sixth World);
- Matrix crime: dominated by the Matrix syndicates, and to a lesser extent the Vory, the Triads, and the Seoulpa Rings.
- Smuggling rackets: dominated by the Triads, and to a lesser extent the Ghost Cartels, the Vory, the Kabul Maffiya, the Grey Wolves, the Fanti Syndicates, and the Kussundulola Ghost Cartel.
Each of the three major Mafia alliances have their own "Commissione" which controls and mediates relations within each area. There may be some confusion among readers of various in-universe sources using the word Commissione, as well as their respective founding dates.
- The American Mafia has the original "Commissione" or alternatively spelled "Commission". It was founded by Charles "Lucky" Luciano in 1931 in the Fifth World. It has authority over mafia organizations in the UCAS, the California Free State, the Republic of Quebec, the CAS, the NAN, and the Caribbean League.
- The European Mafia has the second "Alta Commissione", formed in 2046. It is in control of the Italian, French, Spanish, and Turkish Mafia. It does not control the British, Austrian, Dutch, Serbian, Polish, or Dutch mobs.
- The Australian Mafia has the third Commission, called the "Melbourne Commissione", and was founded in 2067.
In reality, the Mafia has been in decline since the 1970s and is on its last legs today in the United States. It's only in Europe where the Italians continue to be a major player, one of the two dominant organized crime networks (the other one being the Russians) and one of its major drug traffickers (especially the Calabrian N'drangheta). In the United States, the Mafia has only one stronghold left in which it is still at the top of the pyramid, New York City. It has a few outposts elsewhere in the Midwest and the Northeast (Boston, Detroit, Buffalo, and the suburbs of Chicago). A far cry from the two dozen families of the 1970s and its nationwide reach.
The decline began with the rise of the Latino and Black syndicates in the big cities in the 1970s along with the growing drug trade under the control of the Colombians and Chinese. By the 1990s, the Mexican drug cartels began to slowly displace the Italians at the top and in the mid-levels it was the Chicano prison gangs, white biker gangs, and various ethnic groups (Dominican, Jamaican, Chinese, Russian, etc). As shown in the fictionalized Hollywood stories of American Me (Chicanos), Bound by Honor (Chicanos), Scarface (Cubans), American Gangster (blacks), New Jack City (blacks), and Year of the Dragon (Chinese).
Today, the Mexican drug cartels command the heights of the American underworld and have done so since the start of the century. The Chicano prison gangs dominate organized crime in California and the Southwest (Arizona, New Mexico, Texas, & Nevada), as well as their prison systems. Latino and black street gangs dominate the streets of every major city, and occasionally it might be a Southeast Asian street gang (e.g. Tiny Rascal Gang) or in the poor rural white areas a white street gang (e.g. Simon City Royals).. Mostly white biker gangs dominate parts of the South, the Rockies, the Great Plains, and the Midwest. Depending on the city there might be a Russian, Chinese, Dominican, Vietnamese, Jamaican, Nigerian, or Cuban syndicate but rare is the Italian syndicate and even rarer is the Irish, Jewish, Polish, or Greek crime family (who traditionally have been aligned with the Italians).
- ↑ Vice p.26
- ↑ Underworld Sourcebook p.40
- ↑ Shadows of Europe p.30
- ↑ Underworld Sourcebook p.54
- ↑ Shadows of Europe p.157
- ↑ Vice p.109
- ↑ Shadows of Asia p.136
- ↑ 8.0 8.1 8.2 8.3 Vice p.37
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 Underworld Sourcebook p.31
- ↑ 10.0 10.1 10.2 Underworld Sourcebook p.37
- ↑ 11.0 11.1 11.2 Vice p.26
- ↑ 12.0 12.1 12.2 Underworld Sourcebook p.73
- ↑ Aztlan p.166
- ↑ Vice p.86
- ↑ Shadows of Asia p.27
- ↑ Target: Smuggler Havens p.52
- ↑ Sixth World Almanac p.151
- ↑ Vice p.86
- ↑ Shadows of Asia p.82
- ↑ Corporate Enclaves p.103
- ↑ Vice p.36-40
- ↑ 22.0 22.1 Vice p.38
- ↑ Vice p.40
- ↑ 24.0 24.1 Vice p.42
- ↑ 25.0 25.1 Vice p.98
- ↑ Vice p.41
- ↑ Loose Alliances p.33
- ↑ 28.0 28.1 Underworld Sourcebook p.57
- ↑ 29.0 29.1 29.2 29.3 Vice p.68
- ↑ 30.0 30.1 Target: Smuggler Havens p.20
- ↑ Loose Alliances p.33
- ↑ 32.0 32.1 Underworld Sourcebook p.53
- ↑ Street Magic p.76
- ↑ Shadowrun Fifth Edition Core Rulebook p.34
- ↑ Emergence p.46
- ↑ 36.0 36.1 Vice p.29
- ↑ Vice p.31
- ↑ Vice p.30
- ↑ Source:Plots and Paydata p.74
- ↑ 40.0 40.1 40.2 Underworld Sourcebook p.58
- ↑ 41.0 41.1 41.2 Chrome Flesh p.38
- ↑ Shadowrun Missions: Hubris & Humility p.19
- ↑ Geisterkartelle p.162 (German version of Ghost Cartels)
- ↑ Underworld Sourcebook p.50
- ↑ 45.0 45.1 45.2 Vice p.80
- ↑ 46.0 46.1 Underworld Sourcebook p.56
- ↑ Vice p.71-73
- ↑ Runner Havens p.23
- ↑ Splintered State p.42
- ↑ Shadowrun Mission: Hubris & Humility p.19
- ↑ Shadowrun Missions: The Flip Side p.8
- ↑ Shadowrun Missions: Hiding in the Dark p.14
- ↑ Sprawl Sites p.113
- ↑ Geisterkartelle p.162 (German version of Ghost Cartels)
- ↑ Plots and Paydata p.74
- ↑ Run Faster p.208
- ↑ Underworld Sourcebook p.90
- ↑ Underworld Sourcebook p.92
- ↑ State of the Art: 2064 p.141-142
- ↑ 60.0 60.1 60.2 Underworld Sourcebook p.19
- ↑ Target: Smuggler Havens p.19-20
- ↑ 62.0 62.1 Underworld Sourcebook p.12
- ↑ Arsenal p.8
- ↑ Underworld Sourcebook p.16
- ↑ Runner Havens p.101
- ↑ Corporate Enclaves p.14
- ↑ Montreal 2074 p.13
- ↑ Vice p.111
- ↑ Underworld Sourcebook p.91
- ↑ 70.0 70.1 Vice p.66
- ↑ Steel Rain
- ↑ Striper Assassin
- ↑ Shadowrun Fourth Edition p.49
- ↑ 74.0 74.1 Underworld Sourcebook p.66
- ↑ Emergence p.46
- ↑ Vice p.79
- ↑ Emergence p.46
- ↑ Unwired p.172
- ↑ Vice p.70
- ↑ Montreal 2074 p.13
- ↑ Runner Havens p.87
- ↑ Vice p.76-77
- ↑ 83.0 83.1 Underworld Sourcebook p.55
- ↑ 84.0 84.1 Vice p.69
- ↑ Runner Havens p.45
- ↑ 86.0 86.1 Underworld Sourcebook p.42
- ↑ 87.0 87.1 Vice p.51
- ↑ Vice p.113
- ↑ Underworld Sourcebook p.100
- ↑ Hard Targets p.60
- ↑ Runner Havens p.45
- ↑ Vice p.76-77
- ↑ Underworld Sourcebook p.63
- ↑ Shadows of Latin America p.62
- ↑ Vice p.148-150
- ↑ Vice p.79
- ↑ Emergence p.46
- ↑ Montreal 2074 p.13
- ↑ Emergence p.46
- ↑ Data Trails p.36
- ↑ Arsenal p.70
- ↑ Lockdown p.48
- ↑ Vice p.71-73
- ↑ Arsenal p.70
- ↑ Vice p.102-103
- ↑ Vice p.100
- ↑ Vice p.96-98
- ↑ Shadows of Europe p.128