Shadowrun Wiki
No edit summary
Tag: Source edit
No edit summary
Tag: Visual edit
Line 6: Line 6:
 
<br />
 
<br />
   
* [[Hermetic Magic|Hermetic Tradition]]
+
* [[Hermetic Magic|Hermetic Tradition]]
* [[Shamanic Magic|Shamanic Tradition]]
+
* [[Shamanic Magic|Shamanic Tradition]]
 
* Aztec Tradition
 
* Aztec Tradition
 
* Black Magic Tradition
 
* Black Magic Tradition
Line 47: Line 47:
 
* [[Blood magic|Blood Magic]]
 
* [[Blood magic|Blood Magic]]
   
 
==Glossary==
==[[Magical Groups|Magic Societies]]==
 
   
==[[Spirits]]==
 
 
==[[Totem|Totem/Mentor Spirits]]==
 
 
==[[Magic Industry]]==
 
 
==[[Magic Schools]]==
 
 
== Glossary ==
 
 
* The Astral: See [[Astral Space]]
 
* The Astral: See [[Astral Space]]
 
* Astral Perception:
 
* Astral Perception:

Revision as of 10:13, 10 March 2021

Magic is possibly the key difference between the Fifth World and the Sixth World. The return of magic to the world was called the Awakening, and those who were affected directly by magic are called the Awakened. The Awakening is generally believed to have occurred in the year 2011.

"Magician" generally refers to a magically active practitioner of any Magical Tradition.

Magical Traditions


  • Hermetic Tradition
  • Shamanic Tradition
  • Aztec Tradition
  • Black Magic Tradition
  • Buddhist Tradition
  • Chaos Tradition
  • Christian Theurgy
  • Druidic Tradition
  • Hindu Tradition
  • Islamic Tradition
  • Path of the Wheel
  • Qabbalistic Tradition
  • Rastafarian
  • Shinto Tradition
  • Sioux Tradition
  • Vodou Tradition
  • Wiccan Tradition
  • Wuxing Tradition
  • Zoroastrian Tradition
  • The Aboriginal Tradition
  • The Egyptian Tradition
  • The Norse Tradition
  • The Psionic Tradition
  • Cosmic
  • Draconic
  • Elder God Magic
  • Green Magic
  • Missionists
  • Necro Magic
  • Olympianism
  • Path Of Pariah
  • Planar Magic
  • Red Magic
  • The Romani Tradition
  • Tarot

Dark Arts

Glossary

Jargon

Band-Aid – n. Shadowrunning magician who specializes in patching up teammates with healing spells.

Burnout – n. Magician or adept who has lost all or part of her magical ability (for example, due to too much cyberware).

Christmas Tree – n. A magician who relies heavily on foci and thus lights up on the astral plane.

Floaters – n. Watcher spirits.

Ghost – n. An astral form.

Gode (m.)/Gydje (f.) – n. A magician who follows the Norse tradition.

Groggy – n. or adj. Derogatory term for an aspected magician (from “half Awakened”).

Hitmage – n. Magical assassin.

Houngan (m.)/Mambo (f.) – n. A magician who follows the tradition of Voodoo.

Kannushi/Miko (f.) – n. A magician who follows the tradition of Shinto.

Koradji – n. A shaman that follows the Aboriginal tradition.

Manatech – n. or adj. Technology that interacts with magic.

Mundane – n. or adj. A person who does not possess magical ability; the state of being non-magical.

Nahualli – n. A magician who follows the Aztec tradition.

Ping – v. To detect a target with magic.

Poindexter – n. Derogatory term for a hermetic magician.

Shoes – n. The body left behind when a magician astrally projects (“I left my shoes in the car”).

Sleeper – n. or adj. Mundane.

Spellworm – n. Magician.

Theurgist – n. A magician who follows the Christian tradition.

Wage mage – n. Magician employed by a corporation. The expression is also used as an insult for a magician with no real talent or potential.

Wizzer Gang – n. Gang consisting of (usually young) magicians.

Wizpunk – n. Musical genre popular with young magicians; it employs illusions and astral components to heighten the experience.

Wizworm – n. Dragon.

Wujen – n. A magician who follows the tradition of Wuxing.

X-men – n. or adj. Derogatory term for adepts.

vYogi (m.)/Yogini (f.) – n. A magician who follows the Buddhist tradition.

Index

See Also