If you need the basic information on who Mr. Johnsons are and why they are so important, review Section IV, Part 1. If you need more info on the different types of Shadowruns listed in this section, as well as tips on doing them more efficiently, see Section IV.

This part lists all five Johnsons with their relevant information. Each entry has the following:

  • Located -- Which bar or restaurant you'll find the Johnson at.
  • Runs Offered -- What type of shadowruns the Johnson will give you, followed by the base amount (before negotiations) offered for payment. Each Johnson has 8 types of run (they may more or less duplicate each other), which he offers with equal probability.
  • Contacts -- Each Johnson will be able to get you in touch with at least one contact (see Part 2 below) for a price. This tells you which contacts will be available through that particular Johnson.
  • Description -- The in-game description of the Johnson, as seen in the Notebook part of your pocket secretary.
  • Notes -- As always, I'll put in my personal notes about each Johnson at the end.

The payment for the run consists of two portions: constant base payment and negitoated bonus. The formula is as follows:

run_payment = ¥5 * random_integer(modulo = neg_effect * skill_negotiation + 1
                                 ) + base_payment;

For Ghoul Bounty mission, the payment is per one kill (but maximum 20 kills are paid).

Caleb BrightmoreEdit

Icarus Descending, Downtown Seattle
Runs Offered
Run typeKarmabase_paymentneg_effect
Moderate Matrix3¥25505
Moderate Matrix4¥27505
Expert Matrix5¥600010
Expert Matrix5¥610010
Moderate Extraction4¥12005
Expert Extraction6¥350015
Moderate Acquisition4¥14005
Expert Acquisition6¥385015
Sergeant Chillicutt (2,000¥)
Kipp David (2,000¥)
Caleb Brightmore is an upper-level Johnson who specializes in Matrix runs. Can be contacted at Icarus Descending in Downtown Seattle.

You won't be able to meet Caleb until you've asked Boris Errascoe about Michael. Caleb is the most high-end Johnson in the game, and is probably the Johnson who will get you the most Karma and money. I recommend using him exclusively, as long as you can handle his runs. Yes, Vigore and Jarl will give you slightly more money, but you'll soon find that an extra Karma point is way more important than a few extra hundred nuyen per run. See the entry for Vigore & Jarl for more info.

Julius StroutherEdit

Matchstick, Downtown Seattle
Runs Offered
Run typeKarmabase_paymentneg_effect
Simple Acquisition2¥6005
Moderate Acquisition4¥10005
Simple Extraction2¥5005
Moderate Extraction4¥9005
Moderate Matrix3¥26004
Captain Quinton Jaymes (1,000¥)
Julius Strouther is a mid-level Johnson who operates out of the Matchstick nightclub in Downtown Seattle.

To tell the truth, I'm not a big fan of the mid-level Johnsons. Personally, I just take low-level Matrix runs from Vigore and Jarl, then milk the systems until I have enough cash to buy the supplies for Caleb's high-end corp and Matrix runs. But, if you're really interested in going on mid-level runs, Julius is a fine Johnson to work through.

Mortimer ReedEdit

Big Rhino, Penumbra District
Runs Offered
Run typeKarmabase_paymentneg_effect
Ghoul Bounty1¥401
Simple Matrix2¥4251
Simple Extraction2¥4504
Simple Acquisition2¥5504
Allesandro Hobbs (1500¥)
Mortimer Reed is a mid-level Johnson who operates out of the Big Rhino Restaurant in the Penumbra District.

Mortimer is the other mid-level Johnson in the game. Like I said above, I don't recommend using mid-level Johnsons. If you want to do so, however, just take a note of the jobs offered by Reed versus the jobs offered by Julius Strouther. Strouther's jobs are a little more advanced than Reed's. Just something to be aware of. Personally, I don't ever use Reed for runs, but he is definitely worth meeting, at least for the contact he gives you with Allesandro Hobbs -- the fixer who can get you a Level 5 Maglock Passkey for only 20 grand.

Mr. GundersonEdit

Jump House, Redmond Barrens
Runs Offered
Run typeKarmabase_paymentneg_effect
Ghoul Bounty1¥103
Ghoul Bounty1¥202
Wilma Temmenhoff (1,000¥)
Mr. Gunderson is a small-time Johnson who works out of the Jump House bar in Redmond Barrens.

Gunderson is basically only in the game to get the money you need at the very beginning. He's extremely small-time and shouldn't be used after you get out of Redmond Barrens for the first time. One possible exception to this rule is that his short, simple bodyguard and courier runs make it easy to rack up Karma. If you use the Walk Fast cheat (see Section XII), you can earn Karma (each run is worth 1 Karma) at a rate that's very close, if not quicker than, going on the high-end runs. In the end, though, it's probably more worth it to stick to Caleb's runs since they offer quite a bit of money along with the generous amounts of Karma that you'll reap. The Gunderson's Ghoul Bounty is not fruitful in Karma, but may be a good source of nuyen in the beginning, especially if you have nice negotiation skills, and/or are stubborn enough to bore Gunderson until he offers a good price per kill.

Vigore & JarlEdit

Wanderer, Puyallup Barrens
Runs Offered
Run typeKarmabase_paymentneg_effect
Simple Matrix1¥5001
Moderate Matrix2¥30002
Expert Matrix4¥63505
Moderate Acquisition3¥17004
Expert Acquisition5¥450010
Expert Extraction5¥400010
Max (750¥)
Vigore & Jarl offer mid-level runs and specialize in acquisitions. They operate from the Wanderer in the Puyallup Barrens.

Vigore & Jarl will disappear after you confront Ito (see the walkthrough, Section V), so get whatever business you have with them out of the way before you go to meet Ito. Also note that while they do offer slightly better percentages, as many characters in the game tell you, each of their runs are worth 1 fewer Karma point compared to doing the same job for other Johnsons. It is for this reason that I would strongly advise you to do your runs through someone else. As I've said before, the extra money you'll get here is far outweighed by the extra Karma you'll get elsewhere.


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