- SEEING BEYOND: A Prologue
- INTRODUCTION
- Gamemaster's Notes
- Shadowrun Rules
- Making Success Tests
- Success Tables
- How to use this Book
- Plot Synopsis
- U.K. Weather
- Adventure Hooks
- THE ADVENTURE
- So it begins...
- Welcome to Bonny Scotland
- Hamish's Bar
- Child in the Matrix
- Taking care of Paperwork
- Getting Wheels
- Prime Scotch Beef
- Halls of Academe
- Death in Queen's Street
- Over the Sea to Skye
- Weird Science
- Say Hello to Nessie
- Dr. Knox's Body Shop
- Morag MacDonald
- Castle Laidon
- Samurai Strike
- Bringing the Child Home
- Squaring the Circle
- Talking to the Laird
- Set my Soul free
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- PICKING UP THE PIECES
- Awarding Karma
- Team Karma
- Individual KArma
- LEGWORK
- Contacts
- The Corporation
- Transys Neuronet (General)
- Transys Neuronet (Tidbits)
- Major Characters
- Alasdair Cameron
- Angus MacNab
- Professor Amelia Richardson
- Morag MacDonald
- Sir Iain MacDonald
- Quicksilver
- Locations
- Quicksilver's Deck
- Physical Examination
- Mystical Examination
- CAST OF SHADOWS
- Alasdair Cameron
- Angus MacNab
- Professor Amelia Richardson
- Morag MacDonald
- Sir Iain MacDonald
- Quicksilver
- PLAYER HANDOUTS
- MAPS
- ANARCHY IN THE U.K.
- Controlled Weapons and Equipment
- British Slang
- Scots Dialect
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