Shadowrun Wiki
(Created page with "Secrets of Power Volume 1 Where Man Meets Magic and Machine The year is 2050. The power of magic and the creatures it brings have returned to the earth, and many o...")
 
(Wikification)
Tag: Visual edit
 
Line 3: Line 3:
 
Where Man Meets [[Magic]] and Machine
 
Where Man Meets [[Magic]] and Machine
   
The year is [[2050]]. The power of magic and the creatures it brings have returned to the earth, and many of the ancient races have re-emerged. Elves, [[Ork]]s, [[Mage]]s and lethal [[Dragon]]s find a home in a world where technology and human flesh have melded into deadly urban predators. And the multinational mega-corporations hoard the only thing of real value - information.
+
The year is [[2050]]. The power of magic and the creatures it brings have returned to the earth, and many of the ancient [[Shadowrun races|races]] have re-emerged. [[Elves]], [[Ork]]s, [[Mage]]s and lethal [[Dragon]]s find a home in a world where technology and human flesh have melded into deadly urban predators. And the multinational [[Corporations|mega-corporations]] hoard the only thing of real value - information.
   
For [[Sam Verner]], living in the womb of the [[Renraku]] conglomerate was easy, until his sister disappeared and the facade of the corporate reality began to disintegrate. Now Sam wants out, but to "extract" himself he has to slide like a whisper through the deadly [[shadows]] the corporations cast, through a world where his first wrong move may be his last... the world of Shadowrun.
+
For [[Sam Verner]], living in the womb of the [[Renraku]] conglomerate was easy, until his sister disappeared and the facade of the corporate reality began to disintegrate. Now Sam wants out, but to "extract" himself, he has to slide like a whisper through the deadly [[shadows]] the corporations cast, through a world where his first wrong move may be his last... the world of Shadowrun.

Latest revision as of 07:15, 13 September 2021

Secrets of Power Volume 1

Where Man Meets Magic and Machine

The year is 2050. The power of magic and the creatures it brings have returned to the earth, and many of the ancient races have re-emerged. Elves, Orks, Mages and lethal Dragons find a home in a world where technology and human flesh have melded into deadly urban predators. And the multinational mega-corporations hoard the only thing of real value - information.

For Sam Verner, living in the womb of the Renraku conglomerate was easy, until his sister disappeared and the facade of the corporate reality began to disintegrate. Now Sam wants out, but to "extract" himself, he has to slide like a whisper through the deadly shadows the corporations cast, through a world where his first wrong move may be his last... the world of Shadowrun.