Shadowrun Wiki
(Created page with "*'''The Year is 2050''' *'''Night on the Town''' *'''AND SO IT CAME TO PASS''' **Rise of the Megacorps **Resource Rush **The Lone Eagle **The Blame falls **Tribulations **Th...")
 
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***Special Languages
 
***Special Languages
 
***Special Skills
 
***Special Skills
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*'''COMBAT'''
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**Combat Tum Sequence
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***Initiative Results
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***Extra Actions .
  +
**Actions
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**Interception
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***Pursuit
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**Dice Pools
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**Fire Combat
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***Target Number
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***Target Modifiers
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***Success Test Roll
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***Calculating Damage
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***Reducing Damage
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***Applying Damage
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***Condition Monitors
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***Cover and Barriers
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***Autofire Weapons
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***[[Granate|Grenade]]
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**Melee Combat
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**Critter Combat
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**Subduing
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**Vehicles and Combat
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***Vehicle Ratings
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***Characters On board
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***Movement
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***Vehicle Combat Turns
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***Vehicle Damage

Revision as of 17:02, 28 January 2013

  • The Year is 2050
  • Night on the Town
  • AND SO IT CAME TO PASS
    • Rise of the Megacorps
    • Resource Rush
    • The Lone Eagle
    • The Blame falls
    • Tribulations
    • The Sixth World
    • The Dance
    • The Indian Question
    • Treaty of Denver
    • Goblinization
    • Magic and the Matrix
    • Crash of '29
    • The Superpowers
    • Independence fever
    • New Violence
  • GAME CONCEPTS
    • Rolling the Dice
      • Rule of One
      • Rule of Six
      • Success Tests
      • Resistance Tests
      • Resisted/Unresisted Tests
      • Opposed Success Test
      • Dice Pools
      • Modifications
      • Other Conventions
    • Definitions
      • Characters
      • Skills
      • Magic
      • Matrix
  • METAHUMANITY
    • Dwarf
    • Elf
    • Human
    • Ork
    • Troll
  • CHARACTER GENERATION
    • Attributes
      • Attribute Ratings .
    • Other Distinctions
      • Skills
      • Gear
      • Cyberware
      • Spells
      • Contacts
    • Generadng Characters
      • Archetypes
  • ARCHETYPES
  • DEVELOPING THE CHARACTER
    • Skills
    • Dice Pools
      • Astral Pool
      • Defense Pool
      • Dodge Pool
      • Hacking Pool
      • Magic Pool
    • Money
    • Languages
    • Condition Monitors
    • Allergies
      • Substances
      • Severity
    • Finishing Touches
    • Archetype Creation and Modification
      • Metahumans
      • Buying Friends
    • Modifying Archetypes
      • Metahumans
  • USING SKILLS
    • Skill Ratings
    • Success Tests
    • Taking the Time
    • The Skill Web
    • Concentrations and Specializations
    • Skill Categories
      • Active Skills
      • Build and Repair Skills
      • Knowledge Skills
      • Language Skills
      • Special Languages
      • Special Skills
  • COMBAT
    • Combat Tum Sequence
      • Initiative Results
      • Extra Actions .
    • Actions
    • Interception
      • Pursuit
    • Dice Pools
    • Fire Combat
      • Target Number
      • Target Modifiers
      • Success Test Roll
      • Calculating Damage
      • Reducing Damage
      • Applying Damage
      • Condition Monitors
      • Cover and Barriers
      • Autofire Weapons
      • Grenade
    • Melee Combat
    • Critter Combat
    • Subduing
    • Vehicles and Combat
      • Vehicle Ratings
      • Characters On board
      • Movement
      • Vehicle Combat Turns
      • Vehicle Damage