Shadowrun Wiki
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*'''The Year is 2050'''
 
*'''The Year is 2050'''
 
*'''Night on the Town'''
 
*'''Night on the Town'''
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***Special Languages
 
***Special Languages
 
***Special Skills
 
***Special Skills
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*'''COMBAT'''
 
*'''COMBAT'''
 
**Combat Tum Sequence
 
**Combat Tum Sequence
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***Vehicle Combat Turns
 
***Vehicle Combat Turns
 
***Vehicle Damage
 
***Vehicle Damage
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*'''MAGIC'''
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**The Shamanic Tradition
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***Choosing a Totem
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***Roleplaying the Shaman
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***The Shamanic Mask
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***The Medicine Lodge
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**The Hermedc Tradition
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***Hermetic Libraries
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***The Hermetic Circle
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**Magical Abilities
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***Magic Rating
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***Drain
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***Magical Items
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**Sorcery
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***Spell Types
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***Spell Force
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***Spellcasting
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**Ritual Sorcery
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***Material Link
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***Ritual Teams
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***Sorcery Procedure
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**Conjuring
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***Summoning Nature Spirits
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***Summoning Elementals
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**Drain
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***Uncontrolled Spirits
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***Control Contests
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***Banishing
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**Astral Space
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***Astral Perception
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***Astral Projection
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***Astral Movement
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***While You Were Out
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***Astral Combat
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**Grimoire
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***Combat Spells
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***Detection Spells
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***Health Spells
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***Illusion Spells
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***Manipulation Spells
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Revision as of 17:04, 28 January 2013

  • The Year is 2050
  • Night on the Town
  • AND SO IT CAME TO PASS
    • Rise of the Megacorps
    • Resource Rush
    • The Lone Eagle
    • The Blame falls
    • Tribulations
    • The Sixth World
    • The Dance
    • The Indian Question
    • Treaty of Denver
    • Goblinization
    • Magic and the Matrix
    • Crash of '29
    • The Superpowers
    • Independence fever
    • New Violence
  • GAME CONCEPTS
    • Rolling the Dice
      • Rule of One
      • Rule of Six
      • Success Tests
      • Resistance Tests
      • Resisted/Unresisted Tests
      • Opposed Success Test
      • Dice Pools
      • Modifications
      • Other Conventions
    • Definitions
      • Characters
      • Skills
      • Magic
      • Matrix
  • METAHUMANITY
    • Dwarf
    • Elf
    • Human
    • Ork
    • Troll
  • CHARACTER GENERATION
    • Attributes
      • Attribute Ratings .
    • Other Distinctions
      • Skills
      • Gear
      • Cyberware
      • Spells
      • Contacts
    • Generadng Characters
      • Archetypes
  • ARCHETYPES
  • DEVELOPING THE CHARACTER
    • Skills
    • Dice Pools
      • Astral Pool
      • Defense Pool
      • Dodge Pool
      • Hacking Pool
      • Magic Pool
    • Money
    • Languages
    • Condition Monitors
    • Allergies
      • Substances
      • Severity
    • Finishing Touches
    • Archetype Creation and Modification
      • Metahumans
      • Buying Friends
    • Modifying Archetypes
      • Metahumans
  • USING SKILLS
    • Skill Ratings
    • Success Tests
    • Taking the Time
    • The Skill Web
    • Concentrations and Specializations
    • Skill Categories
      • Active Skills
      • Build and Repair Skills
      • Knowledge Skills
      • Language Skills
      • Special Languages
      • Special Skills
  • COMBAT
    • Combat Tum Sequence
      • Initiative Results
      • Extra Actions .
    • Actions
    • Interception
      • Pursuit
    • Dice Pools
    • Fire Combat
      • Target Number
      • Target Modifiers
      • Success Test Roll
      • Calculating Damage
      • Reducing Damage
      • Applying Damage
      • Condition Monitors
      • Cover and Barriers
      • Autofire Weapons
      • Grenade
    • Melee Combat
    • Critter Combat
    • Subduing
    • Vehicles and Combat
      • Vehicle Ratings
      • Characters On board
      • Movement
      • Vehicle Combat Turns
      • Vehicle Damage
  • MAGIC
    • The Shamanic Tradition
      • Choosing a Totem
      • Roleplaying the Shaman
      • The Shamanic Mask
      • The Medicine Lodge
    • The Hermedc Tradition
      • Hermetic Libraries
      • The Hermetic Circle
    • Magical Abilities
      • Magic Rating
      • Drain
      • Magical Items
    • Sorcery
      • Spell Types
      • Spell Force
      • Spellcasting
    • Ritual Sorcery
      • Material Link
      • Ritual Teams
      • Sorcery Procedure
    • Conjuring
      • Summoning Nature Spirits
      • Summoning Elementals
    • Drain
      • Uncontrolled Spirits
      • Control Contests
      • Banishing
    • Astral Space
      • Astral Perception
      • Astral Projection
      • Astral Movement
      • While You Were Out
      • Astral Combat
    • Grimoire
      • Combat Spells
      • Detection Spells
      • Health Spells
      • Illusion Spells
      • Manipulation Spells