Shadowrun Wiki
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***Illusion Spells
 
***Illusion Spells
 
***Manipulation Spells
 
***Manipulation Spells
  +
*'''MATRIX'''
  +
**Accessing the Matrix
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**Time and Movement In the Matrix
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***Passcodes
  +
***Hello. Operator
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***Security Codes
  +
***Directory Assistance
  +
***Leaving the Matrix
  +
**Matrix Geography
  +
***Nodes and Their Functions
  +
***Central Processing Unit
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***Datastore
  +
***I/O Ports
  +
***Sub-Processing Units
  +
***System Access Node (SAN)
  +
***Slave
  +
***Mapping Systems
  +
***Mapping the Telecommunication Grids
  +
**Cyberdecks
  +
***Master Persona Control Program
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***Cyberdeck Specifications
  +
***Cyberdeck Options
  +
***Using Cyberdecks
  +
**Cyberprograms
  +
***Persona Programs
  +
***Utility Programs
  +
***Degradable Utilities
  +
***Running Utilities
  +
***Programming on the Fly
  +
***Combat Utilities
  +
***Defense Utilities
  +
***Sensor Utilities
  +
***Masking Utilities
  +
**Decking
  +
***Movement in the Matrix
  +
***Perception in the Matrix
  +
***Tortoises in the Matrix
  +
***Naked in the Matrix
  +
**Cybercombat
  +
***Initiative
  +
***Actions in Cyberspace
  +
**Intrusion Countermeasures (IC)
  +
***White IC
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***Gray IC
  +
***Black IC
  +
***Alerts
  +
***The Opposition
  +
**Cyberprogramming
  +
***Building Cyberdecks
 
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Revision as of 17:06, 28 January 2013

  • The Year is 2050
  • Night on the Town
  • AND SO IT CAME TO PASS
    • Rise of the Megacorps
    • Resource Rush
    • The Lone Eagle
    • The Blame falls
    • Tribulations
    • The Sixth World
    • The Dance
    • The Indian Question
    • Treaty of Denver
    • Goblinization
    • Magic and the Matrix
    • Crash of '29
    • The Superpowers
    • Independence fever
    • New Violence
  • GAME CONCEPTS
    • Rolling the Dice
      • Rule of One
      • Rule of Six
      • Success Tests
      • Resistance Tests
      • Resisted/Unresisted Tests
      • Opposed Success Test
      • Dice Pools
      • Modifications
      • Other Conventions
    • Definitions
      • Characters
      • Skills
      • Magic
      • Matrix
  • METAHUMANITY
    • Dwarf
    • Elf
    • Human
    • Ork
    • Troll
  • CHARACTER GENERATION
    • Attributes
      • Attribute Ratings .
    • Other Distinctions
      • Skills
      • Gear
      • Cyberware
      • Spells
      • Contacts
    • Generadng Characters
      • Archetypes
  • ARCHETYPES
  • DEVELOPING THE CHARACTER
    • Skills
    • Dice Pools
      • Astral Pool
      • Defense Pool
      • Dodge Pool
      • Hacking Pool
      • Magic Pool
    • Money
    • Languages
    • Condition Monitors
    • Allergies
      • Substances
      • Severity
    • Finishing Touches
    • Archetype Creation and Modification
      • Metahumans
      • Buying Friends
    • Modifying Archetypes
      • Metahumans
  • USING SKILLS
    • Skill Ratings
    • Success Tests
    • Taking the Time
    • The Skill Web
    • Concentrations and Specializations
    • Skill Categories
      • Active Skills
      • Build and Repair Skills
      • Knowledge Skills
      • Language Skills
      • Special Languages
      • Special Skills
  • COMBAT
    • Combat Tum Sequence
      • Initiative Results
      • Extra Actions .
    • Actions
    • Interception
      • Pursuit
    • Dice Pools
    • Fire Combat
      • Target Number
      • Target Modifiers
      • Success Test Roll
      • Calculating Damage
      • Reducing Damage
      • Applying Damage
      • Condition Monitors
      • Cover and Barriers
      • Autofire Weapons
      • Grenade
    • Melee Combat
    • Critter Combat
    • Subduing
    • Vehicles and Combat
      • Vehicle Ratings
      • Characters On board
      • Movement
      • Vehicle Combat Turns
      • Vehicle Damage
  • MAGIC
    • The Shamanic Tradition
      • Choosing a Totem
      • Roleplaying the Shaman
      • The Shamanic Mask
      • The Medicine Lodge
    • The Hermedc Tradition
      • Hermetic Libraries
      • The Hermetic Circle
    • Magical Abilities
      • Magic Rating
      • Drain
      • Magical Items
    • Sorcery
      • Spell Types
      • Spell Force
      • Spellcasting
    • Ritual Sorcery
      • Material Link
      • Ritual Teams
      • Sorcery Procedure
    • Conjuring
      • Summoning Nature Spirits
      • Summoning Elementals
    • Drain
      • Uncontrolled Spirits
      • Control Contests
      • Banishing
    • Astral Space
      • Astral Perception
      • Astral Projection
      • Astral Movement
      • While You Were Out
      • Astral Combat
    • Grimoire
      • Combat Spells
      • Detection Spells
      • Health Spells
      • Illusion Spells
      • Manipulation Spells
  • MATRIX
    • Accessing the Matrix
    • Time and Movement In the Matrix
      • Passcodes
      • Hello. Operator
      • Security Codes
      • Directory Assistance
      • Leaving the Matrix
    • Matrix Geography
      • Nodes and Their Functions
      • Central Processing Unit
      • Datastore
      • I/O Ports
      • Sub-Processing Units
      • System Access Node (SAN)
      • Slave
      • Mapping Systems
      • Mapping the Telecommunication Grids
    • Cyberdecks
      • Master Persona Control Program
      • Cyberdeck Specifications
      • Cyberdeck Options
      • Using Cyberdecks
    • Cyberprograms
      • Persona Programs
      • Utility Programs
      • Degradable Utilities
      • Running Utilities
      • Programming on the Fly
      • Combat Utilities
      • Defense Utilities
      • Sensor Utilities
      • Masking Utilities
    • Decking
      • Movement in the Matrix
      • Perception in the Matrix
      • Tortoises in the Matrix
      • Naked in the Matrix
    • Cybercombat
      • Initiative
      • Actions in Cyberspace
    • Intrusion Countermeasures (IC)
      • White IC
      • Gray IC
      • Black IC
      • Alerts
      • The Opposition
    • Cyberprogramming
      • Building Cyberdecks