Shadowrun Wiki
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**Rigger Gear
 
**Rigger Gear
 
**Equipment Charts
 
**Equipment Charts
  +
*'''AFTER THE SHADOWRUN'''
  +
**Healing Up
  +
***Getting Better
  +
***Using the Healing Table
  +
**Elective Surgery
  +
**First Aid
  +
***Deadly Wounds and First Aid
  +
***Deadly Wounds and Organ Damage
  +
**Pieces and Parts
  +
**Magicians and Damage
  +
**Reducing Mental Fatigue
  +
**Diseases and Toxins
  +
***Diseases
  +
***Toxins
  +
**Fencing the Loot
  +
***Finding a Fence
  +
***The Loot
  +
***The Meet
  +
**Lifestyles of the Rich and Shadowy
  +
**Keeping up the Payments
  +
**Karma
  +
***Instant Karma
  +
***Good Karma
  +
***Magical Activities
  +
 
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Revision as of 17:08, 28 January 2013

  • The Year is 2050
  • Night on the Town
  • AND SO IT CAME TO PASS
    • Rise of the Megacorps
    • Resource Rush
    • The Lone Eagle
    • The Blame falls
    • Tribulations
    • The Sixth World
    • The Dance
    • The Indian Question
    • Treaty of Denver
    • Goblinization
    • Magic and the Matrix
    • Crash of '29
    • The Superpowers
    • Independence fever
    • New Violence
  • GAME CONCEPTS
    • Rolling the Dice
      • Rule of One
      • Rule of Six
      • Success Tests
      • Resistance Tests
      • Resisted/Unresisted Tests
      • Opposed Success Test
      • Dice Pools
      • Modifications
      • Other Conventions
    • Definitions
      • Characters
      • Skills
      • Magic
      • Matrix
  • METAHUMANITY
    • Dwarf
    • Elf
    • Human
    • Ork
    • Troll
  • CHARACTER GENERATION
    • Attributes
      • Attribute Ratings .
    • Other Distinctions
      • Skills
      • Gear
      • Cyberware
      • Spells
      • Contacts
    • Generadng Characters
      • Archetypes
  • ARCHETYPES
  • DEVELOPING THE CHARACTER
    • Skills
    • Dice Pools
      • Astral Pool
      • Defense Pool
      • Dodge Pool
      • Hacking Pool
      • Magic Pool
    • Money
    • Languages
    • Condition Monitors
    • Allergies
      • Substances
      • Severity
    • Finishing Touches
    • Archetype Creation and Modification
      • Metahumans
      • Buying Friends
    • Modifying Archetypes
      • Metahumans
  • USING SKILLS
    • Skill Ratings
    • Success Tests
    • Taking the Time
    • The Skill Web
    • Concentrations and Specializations
    • Skill Categories
      • Active Skills
      • Build and Repair Skills
      • Knowledge Skills
      • Language Skills
      • Special Languages
      • Special Skills
  • COMBAT
    • Combat Tum Sequence
      • Initiative Results
      • Extra Actions .
    • Actions
    • Interception
      • Pursuit
    • Dice Pools
    • Fire Combat
      • Target Number
      • Target Modifiers
      • Success Test Roll
      • Calculating Damage
      • Reducing Damage
      • Applying Damage
      • Condition Monitors
      • Cover and Barriers
      • Autofire Weapons
      • Grenade
    • Melee Combat
    • Critter Combat
    • Subduing
    • Vehicles and Combat
      • Vehicle Ratings
      • Characters On board
      • Movement
      • Vehicle Combat Turns
      • Vehicle Damage
  • MAGIC
    • The Shamanic Tradition
      • Choosing a Totem
      • Roleplaying the Shaman
      • The Shamanic Mask
      • The Medicine Lodge
    • The Hermedc Tradition
      • Hermetic Libraries
      • The Hermetic Circle
    • Magical Abilities
      • Magic Rating
      • Drain
      • Magical Items
    • Sorcery
      • Spell Types
      • Spell Force
      • Spellcasting
    • Ritual Sorcery
      • Material Link
      • Ritual Teams
      • Sorcery Procedure
    • Conjuring
      • Summoning Nature Spirits
      • Summoning Elementals
    • Drain
      • Uncontrolled Spirits
      • Control Contests
      • Banishing
    • Astral Space
      • Astral Perception
      • Astral Projection
      • Astral Movement
      • While You Were Out
      • Astral Combat
    • Grimoire
      • Combat Spells
      • Detection Spells
      • Health Spells
      • Illusion Spells
      • Manipulation Spells
  • MATRIX
    • Accessing the Matrix
    • Time and Movement In the Matrix
      • Passcodes
      • Hello. Operator
      • Security Codes
      • Directory Assistance
      • Leaving the Matrix
    • Matrix Geography
      • Nodes and Their Functions
      • Central Processing Unit
      • Datastore
      • I/O Ports
      • Sub-Processing Units
      • System Access Node (SAN)
      • Slave
      • Mapping Systems
      • Mapping the Telecommunication Grids
    • Cyberdecks
      • Master Persona Control Program
      • Cyberdeck Specifications
      • Cyberdeck Options
      • Using Cyberdecks
    • Cyberprograms
      • Persona Programs
      • Utility Programs
      • Degradable Utilities
      • Running Utilities
      • Programming on the Fly
      • Combat Utilities
      • Defense Utilities
      • Sensor Utilities
      • Masking Utilities
    • Decking
      • Movement in the Matrix
      • Perception in the Matrix
      • Tortoises in the Matrix
      • Naked in the Matrix
    • Cybercombat
      • Initiative
      • Actions in Cyberspace
    • Intrusion Countermeasures (IC)
      • White IC
      • Gray IC
      • Black IC
      • Alerts
      • The Opposition
    • Cyberprogramming
      • Building Cyberdecks
  • EQUIPMENT
    • Personal Weaponry
      • Impact Projectile Weapons
      • Firearms
      • Firearm Accessories
      • Taser Weapons
    • Ammunition
      • Explosives
      • Heavy Weapons
    • Armor
    • Surveillance and Security
      • Vision Enhancers
      • Communications
      • Surveillance Measures
      • Surveillance Countermeasures
      • Security Devices
    • Survival Gear
      • Working Gear
    • Lifestyle
      • Entertainment
      • Electronics
    • Cyberware
      • Headware
      • Bodyware
      • Cyberdecks and Programs
    • Biotech
      • Slap Patches
      • Magical Equipment
    • Vehicles
      • Ground
      • Boats
      • Aircraft
    • Military and Restricted Issue
      • Panzers
      • Security Vehicles
      • Remotes
    • Vehicle Weapons
    • Rigger Gear
    • Equipment Charts
  • AFTER THE SHADOWRUN
    • Healing Up
      • Getting Better
      • Using the Healing Table
    • Elective Surgery
    • First Aid
      • Deadly Wounds and First Aid
      • Deadly Wounds and Organ Damage
    • Pieces and Parts
    • Magicians and Damage
    • Reducing Mental Fatigue
    • Diseases and Toxins
      • Diseases
      • Toxins
    • Fencing the Loot
      • Finding a Fence
      • The Loot
      • The Meet
    • Lifestyles of the Rich and Shadowy
    • Keeping up the Payments
    • Karma
      • Instant Karma
      • Good Karma
      • Magical Activities