- The Year is 2050
- Night on the Town
- AND SO IT CAME TO PASS
- Rise of the Megacorps
- Resource Rush
- The Lone Eagle
- The Blame falls
- Tribulations
- The Sixth World
- The Dance
- The Indian Question
- Treaty of Denver
- Goblinization
- Magic and the Matrix
- Crash of '29
- The Superpowers
- Independence fever
- New Violence
- GAME CONCEPTS
- Rolling the Dice
- Rule of One
- Rule of Six
- Success Tests
- Resistance Tests
- Resisted/Unresisted Tests
- Opposed Success Test
- Dice Pools
- Modifications
- Other Conventions
- Definitions
- Characters
- Skills
- Magic
- Matrix
- Rolling the Dice
- METAHUMANITY
- Dwarf
- Elf
- Human
- Ork
- Troll
- CHARACTER GENERATION
- Attributes
- Attribute Ratings .
- Other Distinctions
- Skills
- Gear
- Cyberware
- Spells
- Contacts
- Generadng Characters
- Archetypes
- Attributes
- ARCHETYPES
- DEVELOPING THE CHARACTER
- Skills
- Dice Pools
- Astral Pool
- Defense Pool
- Dodge Pool
- Hacking Pool
- Magic Pool
- Money
- Languages
- Condition Monitors
- Allergies
- Substances
- Severity
- Finishing Touches
- Archetype Creation and Modification
- Metahumans
- Buying Friends
- Modifying Archetypes
- Metahumans
- USING SKILLS
- Skill Ratings
- Success Tests
- Taking the Time
- The Skill Web
- Concentrations and Specializations
- Skill Categories
- Active Skills
- Build and Repair Skills
- Knowledge Skills
- Language Skills
- Special Languages
- Special Skills
- COMBAT
- Combat Tum Sequence
- Initiative Results
- Extra Actions .
- Actions
- Interception
- Pursuit
- Dice Pools
- Fire Combat
- Target Number
- Target Modifiers
- Success Test Roll
- Calculating Damage
- Reducing Damage
- Applying Damage
- Condition Monitors
- Cover and Barriers
- Autofire Weapons
- Grenade
- Melee Combat
- Critter Combat
- Subduing
- Vehicles and Combat
- Vehicle Ratings
- Characters On board
- Movement
- Vehicle Combat Turns
- Vehicle Damage
- Combat Tum Sequence
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