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Shadowrun Sixth Edition Core Rulebook is the core rulebook for the Sixth Edition of Shadowrun.

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Summary

RISK IT ALL!

The odds are against you.They always are. The other side has more people, more firepower, more money—more everything. What they don’t have is you—your brains, your guts, and your willingness to put everything on the line to come out on top.

Shadowrun, Sixth World is the latest edition of one of the most popular role-playing games of all time. In 2080, the world is controlled by all-powerful megacorps that draw on vast hoards of technology and magic to keep the rest of the population under their heels. But some people refuse the seductive lure of corporate safety. These rebels refuse to sell out, and they survive by doing the dirty work no one else will do. They are shadowrunners, and they’re ready for you to join their ranks.

Become an elf shaman, an ork street samurai, a dwarf rigger, or any of hundreds of other possibilities. Find your skill set and unique expertise and use all of it on wild chances that will keep you alive, that give you one more chance at freedom. So you can survive until the next one.

The Shadowrun, Sixth World Core Rulebook contains everything you need to play besides six-sided dice. Launch into a dark, thrilling world of gaming fun as your shadowrunner sets out on the road to greatness!

Contents & Credits

Contents

INTRODUCTION

Four Square

The life you have left

  1. Born This Way
    1. The Awakened
    2. Jack In and Tune Out
    3. The Cyber Revolution
  2. Grease in the Gears
  3. The Powers That Be
    1. Dragons
    2. Corporations
    3. Public Sector
    4. Non-Governmental Organizations
    5. Organized Crime
    6. Private Individuals
  4. A Brief History of the Sixth World
    1. VITAS and UGE
    2. Dawn of the Megas
    3. The Crash of ’29
    4. Bug City
    5. Crash 2.0
    6. The CFD Crisis
    7. The Megacorporate Audit
  5. The World We Have Left
    1. North America
    2. South America
    3. Central America
    4. Africa
    5. Europe
    6. Asia
    7. Australasia and Oceania
    8. Space
  6. What’s Next

Game Concepts

    1. What are primary roles in the game?
  1. Tests
    1. Simple Tests
    2. Opposed Tests
    3. Extended Tests
    4. Teamwork Tests
    5. Buying Hits
    6. Trying Again
  2. Character Traits
    1. Attributes
    2. Special Attributes
    3. Condition Monitors
    4. Skills
    5. Initiative
    6. Attack Rating
    7. Defense Rating
    8. Qualities
    9. Gear
    10. Contacts
    11. Lifestyle
    12. Specialized Traits
  3. Game Timing and Actions
    1. Minor Actions
    2. Major Actions
  4. Glitches and Critical Glitches
  5. Edge
    1. Gaining Edge
    2. Spending Edge
    3. Burning Edge
  6. Wild Die
  7. How Things Get Done
    1. Combat
    2. Matrix
    3. Magic
    4. Rigging
    5. Social
    6. Contacts
  8. Statuses
    1. Status Damage
    2. Status List
  9. Character Metatypes
  10. Lifestyles
    1. Street
    2. Squatter
    3. Low
    4. Middle
    5. High
    6. Luxury

Character Creation

  1. Define Your Role and History
    1. Arcane Specialist
    2. Face
    3. Street Samurai
    4. Technology Specialist
  2. History
    1. Where was your character born?
    2. Where was your character raised?
    3. Where was your character trained?
    4. Where is your character now?
    5. How does your character feel about the darker aspects of the world?
  3. Select Character Priorities
    1. Metatype (Adjustment Points)
    2. Attributes
    3. Skill
    4. Magic/Resonance
    5. Resources
  4. Select Qualities
  5. Spend Customization Karma
  6. Buy Gear
  7. Finishing Steps
    1. Contacts
    2. Knowledge and Language Skills
    3. Final Calculations
  8. Character Advancement
  9. Qualities
    1. Positive Qualities
    2. Negative Qualities

Archetypes

  1. Adept
  2. Combat Mage
  3. Covert Ops Specialist
  4. Decker
  5. Face
  6. Rigger
  7. Street Samurai
  8. Street Shaman
  9. Technomancer
  10. Weapons Specialist

Skills

  1. Show Your Talents
    1. Astral
    2. Athletics
    3. Biotech
    4. Close Combat
    5. Con
    6. Conjuring
    7. Cracking
    8. Electronics
    9. Enchanting
    10. Engineering
    11. Exotic Weapons
    12. Firearms
    13. Influence
    14. Outdoors
    15. Perception
    16. Piloting
    17. Sorcery
    18. Stealth
    19. Tasking
  2. Social Test Edge
  3. Knowledge Skills
  4. Language Skills

The Way Up

Combat

  1. Combat process
    1. Step 1: Grab Dice
    2. Step 2: Distribute Edge
    3. Step 3: Roll Dice and Spend Edge
    4. Step 4: Soak Some Damage
    5. Step 5: Bring the Pain
  2. Initiative
    1. Combat Round
    2. Surprise
  3. Weapon/Armor Characteristics
    1. Attack Rating/Range
    2. Capacity
    3. Defense Boost
    4. Defense Rating
    5. Damage Value (DV)
    6. Firing Mode
    7. Skill
    8. Damage Types
  4. Combat Options
    1. Off-Hand Attacks
    2. Knockdown
    3. Grapple
    4. Attacker
    5. Defender
    6. Multiple Attacks
  5. Barriers
    1. Breaking Through
  6. Grunt Groups
  7. Explosives, Gases, and Spray
    1. Blast Attacks and Scatter
    2. Gas Attacks
    3. Spray Attacks
    4. Building a Bigger Boom
  8. Environment and Visibility
  9. Healing
    1. First Aid
    2. Medkit
    3. Magic
    4. Natural Recovery/Medical Assistance
    5. Overflow
  10. Toxins and Drugs
    1. Vector
    2. Speed
    3. Duration
    4. Power
    5. Effect
    6. Concentration
    7. Antidotes
    8. Toxins
    9. Drugs

Magic

  1. Slinging Mojo for Fun and Profit
  2. Magic Basics

Skills

    1. Drain
    2. Traditions
    3. Recognizing Magic
    4. Magic, Technology, and Resistance
    5. Magical Lodges
  1. Spells
    1. Learning Spells
    2. Casting Spells
    3. Spell Descriptions
    4. Detection Spells
    5. Health Spells
    6. Illusion Spells
    7. Manipulation Spells
    8. Counterspelling
  2. Ritual Spellcasting
    1. Choose a Ritual Leader
    2. Choose the Ritual
    3. Set Up the Foundation
    4. Spend Reagents
    5. Perform the Ritual
    6. Seal the Ritual
    7. Ritual Failure
    8. Glitches
  3. Rituals
    1. Circle of Healing
    2. Circle of Protection
    3. Curse
    4. Prodigal Spell
    5. Remote Sensing
    6. Renascence
    7. Ward
    8. Watcher
  4. Conjuring
    1. Summoning
    2. Banishing
    3. Spirits and Edge
    4. Types of Spirits
    5. Spirit Mindlink
    6. Spirit Range
    7. Spirit Etiquette
  5. Enchanting
    1. Alchemy
    2. Choosing an Object
    3. Making a Preparation
    4. Using a Preparation
    5. Artificing
    6. Artifact Assensing
    7. Disenchanting
  6. Reagents
  7. Foci
    1. Focus Types
  8. Adepts
    1. Power Points
    2. Adept Powers
  9. Mystic Adepts
  10. Aspected Magicians
  11. The Astral Plane
    1. Assensing
    2. Astral Projection
    3. Astral Combat
    4. Astral Tracking
    5. Mana Barriers
  12. Mentor Spirits
    1. Mentor Spirit Archetypes
  13. Initiation
    1. Metamagics

Matrix

  1. Matrix History
  2. The Matrix in Daily Life
    1. Matrix Security:
    2. Grid Overwatch Division
  3. Elements of the Matrix
    1. The Digital Landscape
    2. Nuts and Bolts
    3. Virtual Reality
    4. Bricked Devices
    5. Repairing Matrix Damage
  4. Using the Matrix
    1. Step by Step
    2. Overwatch Score and Convergence
    3. Dumpshock and Link-Locking
    4. Noise
    5. Cyberjacks
    6. Matrix Perception
    7. Hacking the Matrix
    8. Cybercombat
  5. Matrix Actions
    1. Backdoor Entry
    2. Brute Force
    3. Change Icon
    4. Check OS
    5. Control Device
    6. Crack File
    7. Crash Program
    8. Data Spike
    9. Disarm Data Bomb
    10. Edit File
    11. Encrypt File
    12. Enter/Exit Host
    13. Erase Matrix Signature
    14. Format Device
    15. Full Matrix Defense
    16. Hack
    17. Hash Check
    18. Hide
    19. Jack Out
    20. Jam Signals
    21. Jump into Rigged Device
    22. Matrix Perception (Analyze)
    23. Matrix Search (Browse)
    24. Probe (Passive Hack)
    25. Reboot Device
    26. Reconfigure Matrix Attribute
    27. Send Message
    28. Set Data Bomb
    29. Snoop
    30. Spoof Command
    31. Switch Interface Mode
    32. Tarpit
    33. Trace Icon
  6. Programs
  7. Hosts
    1. Host Security and Architecture
    2. IC
  8. Technomancers
    1. Technomancer Functions
    2. The Living Persona
    3. Complex Forms
    4. Sprites
    5. Types of Sprites
    6. Sprite Powers
    7. Submersion
    8. Echoes

Rigging

    1. The Basics
    2. Control Rigs and You
    3. Rigger Command Console
    4. Rigging through the Matrix
  1. Vehicle Rigging
    1. Tests and Driving
    2. Crashing
    3. Vehicle Combat
  2. Drone Rigging
    1. Drone Initiative
    2. Drone Weapon Mounts and Combat
    3. Autosofts

Wild life

  1. Non-Player Characters (NPCs)
    1. Grunts
    2. Professional Rating
    3. Sample Grunts
    4. Professional Rating 0: Thugs and Mobs
    5. Professional Rating 1: Gangers and Mob Muscle
    6. Professional Rating 2
    7. Professional Rating 3
    8. Professional Rating 4: Organized Crime Gang
    9. Professional Rating 5: Police/Corporate SWAT
    10. Professional Rating 6
    11. Professional Rating 7: Elite Corporate Security
    12. Professional Rating 8: Special Forces
    13. Professional Rating 9: Top-Tier Special Forces
    14. Professional Rating 10: Elite Special Forces
    15. Prime Runners
    16. Contacts
  2. Sample Contacts
  3. Critters
    1. Mundane Critters
    2. Awakened critters
    3. Dracoforms
  4. Powers
    1. Accident
    2. Animal Control
    3. Armor
    4. Astral Form
    5. Binding
    6. Compulsion
    7. Concealment
    8. Confusion
    9. Corrosive Spit
    10. Dual Natured
    11. Elemental Attack
    12. Energy Aura
    13. Engulf
    14. Enhanced Senses
    15. Essence Drain
    16. Fear
    17. Guard
    18. Hardened Armor
    19. Hardened Mystic Armor
    20. Immunity
    21. Infection
    22. Influence
    23. Innate Spell
    24. Materialization
    25. Mimicry
    26. Mindspeech
    27. Mist Form
    28. Movement
    29. Mystic Armor
    30. Natural Weapon
    31. Noxious Breath
    32. Paralyzing Howl
    33. Paralyzing Touch
    34. Petrification
    35. Psychokinesis
    36. Regeneration
    37. Sapience
    38. Search
    39. Venom
    40. Weather Control
    41. Weaknesses

Running the game

    1. What the Frag Does a GM Do?
  1. Prepping for a Game
    1. Know Your Adventure
    2. Know What Your Players Are Bringing to the Table!
    3. Have Materials Ready to Go
    4. Know What the Players Want and Expect
  2. Glitches and Critical Glitches
    1. Reputation and Heat
    2. Reputation
    3. Heat
    4. Gaining Contacts
  3. Security, Sensors, and Scanners
    1. Security Zone Ratings
    2. Locked Doors and Other Mechanisms
  4. Run Compensation
    1. Karma
    2. Cash

Gear

  1. Gear Stats
    1. Availability
    2. Active Program Slots
    3. Capacity
    4. Attack Ratings
    5. Attributes
    6. Blast
    7. Capacity
    8. Cost
    9. Damage Value (DV)
    10. Defense Rating
    11. Device Rating
    12. Essence
    13. Modes
    14. Mount
    15. Rating
    16. Vehicle Stats
  2. Buying Gear
    1. Standard Goods
    2. Starting Gear
    3. Fencing Gear
    4. Concealing Gear
    5. Size Cost Adjustments
    6. Wireless Functionality
  3. Gear Listing
    1. Melee
    2. Blades
    3. Clubs
    4. Other
    5. Thrown/Projectile
    6. Firearms
    7. Tasers
    8. Hold-outs
    9. Light Pistols
    10. Machine Pistols
    11. Heavy Pistols
    12. Submachine Guns
    13. Shotguns
    14. Rifles
    15. Machine Guns
    16. Special Weapons
    17. Launchers
    18. Accessories
    19. Ammo
    20. All Things That Go BOOM!
    21. Rockets and Missiles
    22. Conventional Explosives
    23. Clothing and Armor
    24. Armor
    25. Armor Mods
    26. Helmets
    27. Shields
    28. Electronics
    29. Accessories
    30. RFID Tags
    31. Communications and
    32. Countermeasures
    33. Software
    34. ID and Credit
    35. Tools
    36. Optical and Imaging Devices
    37. Visual Enhancements
    38. Auditory Devices
    39. Audio Enhancements
    40. Sensors
    41. Sensor Functions
    42. Security Devices
    43. Breaking and Entering Gear
    44. Industrial Chemicals
    45. Survival Gear
    46. Grapple Gun
    47. Biotech
    48. Basics
    49. Augmentations
    50. Headware
    51. Eyeware
    52. Earware
    53. Bodyware
    54. Cyberlimbs
    55. Cyberlimb Accessories
    56. Cyber Implant Weapons
    57. Bioware
    58. Cultured Bioware
    59. Magical Equipment
    60. Magical Lodge Materials
    61. Vehicles and Drones
    62. Cars
    63. Trucks and Vans
    64. Boats
    65. Submarines
    66. Fixed-Wing Aircraft
    67. Rotorcraft
    68. VTOL/VSTOL
    69. Microdrones
    70. Minidrones
    71. Small Drones
    72. Medium Drones
    73. Large Drones

Tables





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