Spirits are sentient beings originating from the metaplanes. Under some circumstances, they can cross the gap between their dimension and ours.
Summoned Spirits[]
A lot of magical traditions manage to invoke a specific set of spirits:
- Shamans and Druids invoke Nature Spirits.
- Toxic Shamans invoke Toxic Spirits.
- Insect Shamans invoke specific Insect Spirits (cf. Chicago and Bug City).
- Hermetic Magicians invoke Elementals.
- Wujen invoke Spirits of the Elements and Ancestor Spirits.
- Tír na nÓg followers of the Paths of the Wheel are rumored to invoke the Wild Hunt at a high rank.
- Initiates, who use Blood Magic, are able to invoke Blood Spirits.
- Houngans, Mambos, and Voodoonistas may invoke the Loa.
Free Spirits[]
Some spirits, however, don't need the commands of a magic user in order to come into our world:
- Baba Yaga
- Bean Sidhe
- Brocken Bow
- Corpselight (also known as the will o' wisp)
- Domovoi
- Free Spirit
- Ghost
- Apparition
- Specter
- Horrors
- King Frost
- Man of the Woods
- Nomad Spirit
- Salamander
- Shedim
- Tungak
- Wild Hunt
- Wraith
Some of these are twisted or even toxic ones, while other so-called "Wild Spirits" are only extremely strange. Metaplanar creatures like the Shedim, Horrors, or Nomad Spirits are some of the most possibly dangerous magical hazards to metahumanity.








