Tír na nÓg | |
---|---|
Capital | Dublin |
Government | Theocratic Republic |
Leaders | |
Population | 3,724,158 |
Land area | |
GDP (total) | £122,897,214,000 |
(per capita) | £33,000 (23,000¥) |
Major Ethnic Groups | |
Major Languages Spoken | |
Major Religions | |
Currency | Punt (£) 1.4 = 1¥ |
Tír na nÓg (Gaelic for "Land of the Young", actual pronunciation: Tear nah Nogue) is one of the Tir Nations. It is nominally a democracy, but in the background powerful family clans, the Danaan families, have much influence.
Tír na nÓg is well known as an elven nation. In parts of the country, a third of the population is elven. This comes on the one hand by elvish immigrants, however in the Tír na nÓg there is also an unusually high number of elven children born.
Geography[]
Tír na nÓg is located west of the United Kingdom, and covers the entire national territory of former Ireland and Northern Ireland. The country is divided in five provinces. Ulster in the north, Meath in the east, Leinster in the southeast, Munster in the southwest and Connaught in the west.
History[]
2014 | Following magically enhanced terrorist activity, the governments of the U.K. and Eire sign the Treaty of Galway establishing the United Free Republic of Ireland. |
2015 | Schism splits the Irish Republican Army (IRA) into two factions: the Provisional IRA (led by Liam O'Connor, a "spike baby" elf) and the Official IRA. The Provisional IRA is incorporated into the state security apparatus, where it counters Protestant paramilitaries. It would grow into the core of the Tir Republican Corps (TRC). |
2025 | In Ireland, the "Walsh's hookers" scandal ends the career of three government ministers, two businessmen and one bishop. |
2034 | Formation of Tír na nÓg announced. |
2035 | Liam O'Connor becomes State President of Tír na nÓg. |
2042 | Liam O'Connor (President of Tír na nÓg) disappears from public life. |
2049 | The government of Tír na nÓg establishes the Church of Ireland, banning the Roman Catholic Church from the country. |
Politics[]
The Danaan Families[]
The Danaan families—of Tuatha Dé Danaan, the people of the goddess Danu—controls the government of the Tír na nÓg. There are 22 of these families, from which eight are particularly powerful. These eight are called Danaan mór.
The families have very many elves in their ranks, even more than usual for the predominantly elven Tirs. The relations between humans and elves in the family is complex and covers the complete spectrum from love to hate.
- Ulster
- Danaan mór: O'Donnell and O'Neill
- Danaan: MacDonnell, McGuinness and MacSweeney
- Leinster
- Danaan mór: MacMurrough, O'Toole and O'Byrne
- Danaan: Fitzgerald (also in Munster)
- Munster
- Danaan mór: McCarthy
- Danaan: O'Kennedy (also in Meath), Butler OF Ormonde, Roche, O'Sullivan and Fitzgerald (also in Leinster)
- Connaught
- Danaan mór: O'Brien and O'Connor (also in Meath)
- Danaan: MacDermot, Burke and MacNamara
- Meath
- Danaan mór: O'Connor (also in Connaught)
- Danaan: O'Dunn, O'Molloy and O'Kennedy (also in Munster)
One representative for each of the Danaan families, and two for each of Danaan mór make up the Council of Stewards, which therefore consists of thirty delegates. The members of the council control the senate of the Tír na nÓg and governs the country. The members consist only of elves and only elves of the families are eligible to become stewards.
In exile[]
The Knights of the Red Branch are a Boston (UCAS) based group bent on restoring the Irish government to its original state.[1]
Religion[]
The people of Tír na nÓg broadly follow the Paths of the Wheel, a belief system based on the reincarnation of Elven spirits.
Economy[]
Corporate Presence[]
Tír na nÓg does not recognize Business Recognition Accords, the Corporate Court's standard for the meaning of corporate extraterritoriality.[2]
References[]
- ↑ Underworld Sourcebook p. 87
- ↑ Corporate Download p. 10, 84
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This page uses content from Sixth World Wiki. The original article was at Tír_na_nÓg. The list of authors can be seen in the page history. As with Shadowrun Wiki, the text of Sixth World Wiki is available under the GNU Free Documentation License. |
Index[]
- A Killing Glare, 63, 64
Augmentation, 76, 146
- Awakenings: New Magic in 2057, 83
- Aztlan
- Celtic Double-Cross
- Corporate Download, 9, 10
- Critters
Cyberpirates!, 77
- Cybertechnology, 76
- Denver: The City of Shadows
- Dragons of the Sixth World
- Harlequin
London Sourcebook, 132-134
- Loose Alliances
Matrix, 161
- Magic in the Shadows, 16, 20
- Portfolio of a Dragon: Dunkelzahn's Secrets
- Runner's Companion
- Running Wild
Seattle 2072, 105
- Shadowrun Third Edition
- Shadowrun Fourth Edition
- Shadowrun 20th Anniversary
- Shadows of Asia, 55, 125
- Shadows of North America, 138, 150
Shadows of Europe, 13, 177-190, 234-236, map: 14, 180, 194, 206
Sprawl Survival Guide, 62
- Sixth World Almanac
- State of the Art: 2064, 107
- Street Magic
- Target: Awakened Lands, 95-96
- Target: Matrix, 122
- Target: UCAS, 38, 88
- Threats, 52, 54, 55, 58
- Threats 2, 106
Tír na nÓg
- Tir Tairngire, 47
- Vice
- Year of the Comet, 41, 84
Novels[]
- Crossroads, 73-76
- Ragnarock
- Nosferatu, 39
- Worlds without End
Others[]
- Wordman's The Sixth World: A geographical index to the world of Shadowrun
External links[]
- Ireland at Wikipedia
- Tír na nÓg at Wikipedia