Toxic spirits or poison spirits are Nature Spirits or Spirits of the Elements that have been corrupted and distorted by the poisoned, polluted, or distorted environment of their domain or the place where they are summoned. The toxic variant of spirits of fire are the rarest of all Toxic Spirits and may be found on sites of hazardous radiation such as the SOX, the Kent and the Scottish Irradiated Zone, the Libyan desert, Chernobyl in Russia or Hiroshima and Nagasaki in the Japanese Imperial State.
Basics[]
The appearance of a toxic spirit differs drastically from that of a common spirit. In addition to the classic toxic spirits that would be summoned from a toxic waste dump or the twisted and polluted North Sea and that have been shaped by their environment, there are those that have been shaped by a toxic Summoner. The latter are the toxic variants of spirits of man, protective spirit, and counselor spirits. The moral and mental corruption or the prevailing total hopelessness of metahumans in an area - such as the worst corners of the Barrens - also produces toxic human spirits. However, the same is true of places where numbness, uniformity, and sterility define metahuman existence, such as some high-security corporate facilities, where human spirits can also become toxic. At times, it is difficult to draw a clear line between Toxic Spirits of Man and Shadow Spirits, as both groups are very similar in their malevolence and anti-metahuman nature.
Types of Toxic Spirits[]
Abomination: Toxic Spirit of the Beast. Appears as a mutated, distorted, and deformed animal or hybrid creature.
Suffering: Toxic spirit of man. Physical form resembles humans with malicious facial expressions. They haunt people's dreams and thoughts.
Massacre: Toxic Guardian Spirit. Embody all aspects of bloodshed, mass killing and genocide. Appear as a raging animal or humanoid form, flaunting madness and bloodthirst. Can easily be mistaken for blood spirits.
Nuclear: Toxic fire spirit. Often appears as a glowing, radioactive cloud or fallout.
Omen: Toxic counselor spirit. Often appears as emaciated figures or formless shadows and clouds.
Acid: Toxic water spirit. Appears as a cloud of acid that corrodes everything it touches.
Cinders: Toxic earth spirit or water spirit. Semi-solid apparition made of toxic waste and contaminated earth.
Pestilence: Toxic spirit of man. Appears as feverish, disease-ridden humanoids with plague sores and canker sores.
Smog: Toxic air spirit. Appears as a choking cloud of air pollutants such as particulate matter, solvent vapors, and exhaust fumes.
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Like nearly all spirits, Toxic Spirits can become Free Spirits, often appearing spontaneously, manifesting or materializing in poisoned and contaminated environments, and pursuing their own corrupted agendas. Among the unique, powerful, and almost unclassifiable wild spirits, incidentally, are also toxic manifestations, such as the Tungak, a wild plague spirit.
Summoning[]
Toxic spirits cannot be summoned and controlled by normal mages or shamans, but can usually only be consciously and intentionally summoned by Toxic Shamans.
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However, even Toxic Shamans and Distorted Mages often have little real control over the Toxic Spirits they summon. They usually only carry out orders when they meet their own destructive nature, and otherwise seek to destroy their summoners as much as any other living being, whether Human, Meta, Plant, or Critter.
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Sources[]
This article is based in part on the paragraph "Template:Shx" in the article Template:Shx in the in the Template:Shx, where it is licensed under GNUFDL. For a list of authors, see here,
Primary sources for Toxic Spirits are:
- Street Magic (expanded reprint in Template:Pegasus V p. 161-164)
- Running Wild p. 181, 183, 189