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List of Shadowrun articles from gaming magazines. (work in progress)

The list is ordered by the date the issues were published to provide some correlation between the articles and the games timeline.

White Wolf (1989–1994)[]

White Wolf included SR articles in a number of issues, including a series on New Orleans (issues 31–35).

  1. (Aug. 1989) Review: Shadowrun
  2. (Nov/Dec 1989) To Kill a Dead Man – adventure by Stephan WieckVt
  3. (~June 1990) New Shadowrun Player Archetypes – by Stephan WieckVt
  4. (Aug. 1990) Review: Paranormal Animals of North America
  5. (Oct. 1990) Shadowrun Novice Archetypes – by Lance WebberVt
  6. (Dec. 1990) Rat's Den – adventure by Stephan Wieck
  7. (April 1991) Physical Adepts – groups & archetypes by Charles PeirceVt
  8. (Feb. 1992) New Shamanic Totems – rules by Berin KinsmanVt
  9. (May 1992) Shadows Across the Big Easy – New Orleans by C. R. Shaver and Jason RushVt
  10. (July 1992) Natives of the Big Easy – New Orleans by Shaver and RushVt
  11. (~fall 1992) Party Crashers – New Orleans adventure by Shaver and RushVt
  12. (Jan. 1993) Magic over Bourbon Street – New Orleans voodoo by Shaver and RushVt
  13. (Mar. 1993) The Darkest Shadow – New Orleans adventure by Shaver and RushVt
  14. (June 1993) A Guide to Enchanted Objects – rules by Clint BlackVt
  15. (~Oct. 1993) The Scope of Magic (new PhysAd powers) – rules by Herbert L. Helzer II & David PerryVt
  16. (May 1994) Nova Gaia – official Denver extra by William LenoxVt
  17. (June 1994) Review: Denver

Challenge (1990–1995)[]

Challenge began with #25 and included SR articles in most issues from #44 to #77 (final issue).

  1. (1990) Squeeze Play – fiction by Michael Stackpole
    Shadow Tiger – adventure by Lester W. Smith
  2. (1990) Donut Run – adventure by Lester W. Smith
    New on the Street – equipment by Brett A. Foland & Lester W. Smith
  3. (1990) Quicksilver: Sayonara – fiction by Michael Stackpole
    The Quick and the Undead – group by Lester W. Smith
  4. (1990) Digital Grace – fiction by Michael Stackpole
  5. (1991) In the Name of Finland – adventure by Mark Galeotti
  6. (1991) — No Shadowrun content
  7. (1991) Numberunner – fiction by Michael Stackpole
  8. (1991) Damsel in Distress – adventure by James L. Cambias
  9. (1991) — No Shadowrun content
  10. (1991) Maiden Run – adventure by Craig Sheeley
  11. (1991) A Dark and Cyber Night – background by Eric W. Haddock
  12. (1991) Nature Spirits – rules by Mark L. Chaffe
  13. (1991) Fast Cash – adventure by Michael S. Bunch
  14. (1992) An Arm and a Leg – rules by Dan Sniffin
  15. (1992) Streets on Fire – rules by Thomas M. Kane
  16. (59½, 1992) Law Enforcers – archetypes by Jeffrey L. Groteboer
  17. (1992) Vampires! – by Jeffrey Groteboer
  18. (1992) Machines in the Shadows – rules by Dan Snuffin
  19. (1992) Fair Game – fiction by Michael Stackpole
  20. (1992) Fair Game² – fiction by Michael Stackpole
  21. (1992) Live Bait – adventure by Craig Sheeley
  22. (1992) Freshly Kilt – adventure by Christopher L. Wolf
  23. (1992) Short Takes – adventure by Richard G. Molpus
  24. (1993) Mega-Magicians – rules by David Perry
  25. (1993) Zoned Out – adventure by Christopher E. Wolf
    New Shamanic Totems – rules by Andrew J. Lucas
  26. (1993) Who's on First? – adventure by James L. Cambias
  27. (1993) Secret Agent – archetype & rules by James L. Cambias
    Assassin Archetype – rules by David Perry
  28. (1993) Half the Attitude – halfling race rules by Michael O'Brien
    Thief Archetype – rules by David Perry
  29. (1994) Prey for Death – adventure by David Perry
    Physical Adept Archetype – rules by David Perry
  30. (1994) Vampire Hunter Archetype – rules by David Perry
  31. (1994) The Deep Blue Seize – adventure by David Perry
    Spy Archetype – rules by David Perry
  32. (1994) — No Shadowrun content
  33. (1995) Long Arm of the Sprawl – adventure by Christopher E. Wolf
    Magical Thief Archetype – rules by David Perry
  34. (1995) New York City Subways, 2054 – cover & campaign by Mark P. Gutis
  35. (unpublished) Tir Tairngire – by Christopher E. Wolf

KA·GE (1991–1994)[]

Issues 0–12 of a Shadowrun dedicated magazine.Vt

Australian Realms (1992–96)[]

Australian Realms published a serialized sourcebook, and related articles in later issues.

  1. (Jul/Aug 1992) Shadowrun in Australia I
  2. (Sep/Oct 1992) Shadowrun in Australia II
  3. (Nov/Dec 1992) Shadowrun in Australia III: Japanese Troops in Adelaide!
  4. (Jan/Feb 1993) Shadowrun in Australia IV: Demographics
  5. (Mar/Apr 1993) Hitting the Hardcore: Shadowrun Info Overload
  6. (May/Jun 1993) Shadowrun in Australia V: Mare About Marega
  7. (Jul/Aug 1993) (article title unknown)
  8. (Sep/Oct 1993) Announced that FASA signed Colin Taber to write the "Australian Sourcebook"
  9. (Nov/Dec 1993) The Red Line of Reality: Common sense security
  10. (Jan/Feb 1994) (article title unknown)
  11. (May/Jun 1994) Running the Edge: Merits and Flaws
  12. (Jul/Aug 1994) Threat Ratings: New ideas
  13. (Sep/Oct 1994) Shadowrun Australia: Update on the Shadowrun Sourcebook
  14. (Nov/Dec 1994) Shadowrun Australia: Adventure Hooks for 'runners 'downunder' in 2055 AD
  15. (Jan/Feb 1995) The Twoclub: Adventure Hooks for Cyberpunk & Shadowrun
  16. (Dec/Jan '95/96) Getting the most out of your Metahuman: Character creation hints and tips
  17. (Feb/Mar 1996) The United Catholic Church: source material
  18. (May/Jun 1996) The Templars: source material for the church

Vision (1992)[]

  1. (Sept. 1992) Tales from the Light Fantastic –short story, nightclub location, & NPC staff by Craig Nelson

Dragon (1993–1994)[]

Issue Date Article Type Author
199 1993-11 Dunkelzahn: The Mass-Media Dragon background Dowd, Tom
203 1994-03 Lookin' for work, chummer? mission Gregory W. Detwiler

Polyhedron (1993–2000)[]

Published by TSR’s RPGA.

  1. (Aug. 1992) Cyberware design contest rules
  2. (Aug. 1993) Gear: "Vidgam Deck" & "Distance Deck" by Brett Bakke
  3. (Oct. 1994) Shadowrun Archetypes by Tom Dowd
  4. (May 1995) Virtual Seattle by Ron & Margaret Heintz
  5. (Oct. 1995) Virtuosity (VS guidelines) by Ron Heintz
  6. (June 1997) Election of 2056 by Stephen Kenson & Mike Mulvihill
    The Florida Key (adventure) by Jim Lockhart
  7. (Feb. 1998) Virtual Seattle Update by Wes Nicholson
  8. (April 1998) Running in the Jungle by Gregory W. Detwiler
  9. (Oct. 1998) Virtual Seattle Screamsheat by Wes Nicholson
  10. (Dec. 1998) Tassinger’s Restaurant by Gregory W. Detwiler
  11. (April 1999) Shamanic Weaknesses by Greg Detwiler
  12. (July 1999) Gear: "Gauss Grenade" by Paul Gosselin
  13. (June 2000) Gear: "Makah Whaling Spear" by Mark Somers
  14. (Oct. 2000) Virtual Seattle: Prime Runner Update
  15. (July 2001) Talking the Tree Tongue (Ogham & related spell) by Lance HawvermaleVa

Shadowland (1995–1997)[]

Issues 1–7 of a Shadowrun dedicated magazine.Vt

Adventures Unlimited (1995)[]

Six issues were published by Bootstrap Press Inc. (index)

  1. (Spring 1995) Denver Double Cross – adventure by Nigel FindleyVa
  2. (Summer 1995) — No Shadowrun content
  3. (Fall 1995) Moon Shadows – Aztlan adventure by John FletcherVa
  4. (Winter 1995) Road Warriors – adventure by Lisa Smedman
  5. (Spring 1996) Out for Blood – adventure by Stephen Kenson
  6. (Summer 1996) — No Shadowrun content

Pyramid (1996–1998)[]

Pyramid included SR articles in Volume 1, Issues 19, 20, 24 and 30.Vt

  1. (May/Jun 1996) Lycanthropes in Shadowrun – arctype by Steve Kenson
  2. (Jul/Aug 1996) Primal Power: New Idols – rules by Steve Kenson
  3. (Mar/Apr 1997) Sudden Death – rules & arctype by Stephen Wilcoxon & Patric Rogers
  4. (Jan/Feb 1998) Review: Rigger 2
  5. (Mar/Apr 1998) Survival of the Fittest – wilderness adventure by Steve Kenson

Games Unplugged (2002–2003)[]

Published by FFE, who also distributed SR from May 2002 to circa 2004.

  1. () First FFE issue
  2. (June 2002) Review: Target: Wastelands
  3. (Oct 2002) Review: Shadows of North AmericaVa
  4. (Nov 2002) — No Shadowrun contentVa
  5. (Feb. 2003) — No Shadowrun contentVa
  6. (Mar. 2003) Reviews: State of the Art: 2063 and Wake of the CometVa
  7. (Apr. 2003) ?
  8. (May 2003) The State of Shadowrun and Perianwyr (excerpt from Dragons of the Sixth World)Va
  9. (June 2003) Road Rage: New Vehicles (from Rigger 3.01D by Ullrich & Wesslowsky, translated by Jon Szeto)Va
  10. (July 2003) The Scoop by Zoe (Exploring the Shadows with the Media)Va
  11. – 34. ?

Other[]

  • arcane (UK): 20 issues published (many had reviews)
  • Black Mole (UK fanzine): #5 (1991) The Angel (new race) by Adrian Jackson
  • Cryptych #6 (June 1994) Against the Wind (scenario) by William HarrisonVa
  • Far & Away #2 (Nov. 1990) Ally Spirits by Robert Charette and Paul HumeVa
  • the Gamer #7 (April 1993) Shadowrun II (in-depth review)
  • Games Review (UK)
    Vol. 2, Iss.2 (Nov. 1989) Shadowrun review (cover article) by Carl Sargent
    Vol. 2, Iss.3 (Dec. 1989) Mercurial review by Carl Sargent
    Vol. 2, Iss.4 (Jan. 1990) DNA/DOA review by Carl Sargent
    Vol. 2, Iss.5 (Feb. 1990) Dreamchipper review by Carl Sargent
    Vol. 2, Iss.6 (Mar. 1990) Sprawl Sites review (cover article) by Carl Sargent
    Vol. 2, Iss.7 (April 1990) Street Samurai Catalog review (cover article) by Carl Sargent
    Vol. 2, Iss.9 (June 1990) Seattle Sourcebook review by Carl Sargent
  • GamesMaster International
    #2 (Sep. 1990) MasterPlay: An overview of the dark future of FASA’s Shadowrun
    #4 (Nov. 1990)
    #7 (Feb. 1991) Downtown Militarized Zone review by Bob Nichols
    #13 (Aug. 1991) Search for the Lost City (SR & Call of Cthulhu scenario)
    #14 (Sep. 1991)
  • Pages of Lore #14 (Sep. 1995) Master of the Yakuza (personality) by James Mumper
  • RolePlayer Independent (UK)
    Vol.1, Iss.8 (July 1993) SRII & Grimoire Errata
    Vol.1, Iss.9 (Aug. 1993) Shadowrun Contacts by David Perry
    Vol.2, Iss.1 (Dec. 1993) The Web of Death (scenario) by Kevin Anderson
  • RPG Review (AU e-zine) #10 (Dec. 2010) Megareview of Cyberpunk RPGs by Lev Lafayette & Steven Lindsey
  • Scrye #4.4 (Nov. 1997) Shadowrun CCG interview with Paul Bonner
  • Shadis
    #20 (July 1995) Chinese Hermetic Magic by Kathleen Malone
    #32 (Jan. 1997) Modern Magic: A look at everyday magic by Steve Kenson
    #43 (Dec. 1997) Mud, Sweat, Tears (scenario) by Jennifer Brandes & Chris Hepler
    #53 (Nov. 1998) Paranoia from the Shadows: More Lethal Treats by Alexander Shearer
  • Space Gamer & Space Gamer/Fantasy Gamer
    #87 (Oct. 1989) Moving Beyond Archetypes by Tom Dowd; Doctor X: The Man with the Cure (scenario) by Tony Herring
    #88 (March 1990) Advanced Rules for Shadowrun by Daniel A. George II
  • ToyFare #68 (Apr. 2003) Shadowrun Duels: Will It Change Action Figures Forever?
  • Valkyrie (UK)
    Vol.1, Iss.2 (Oct. 1994) Street Samurai Shimmy (rules) by John Robertson
    Vol.1, Iss.5 (Jan. 1995) Harlequin’s Back (review)
    Vol.1, Iss.7 (1995) Bug City (review)
    Vol.1, Iss.8 (1995) Divided Assets (review)
    #27 (2003 PDF) The Dragon’s Flames (Lofwyr’s Private Elite) by Dave Perry
  • Vortext #3 (Winter 1992) Here Come the Trolls (archetypes) by James L. Cambias

Non-English[]

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