History[edit | edit source]
The Amerind tribes now in Ute Nation come from two distinct regions, the Plains (Comanche, Pawnee, Wichita, and Cheyenne) and the California Intermountain region (Ute, Shoshone, Paiute, Pomo). Historically (in the 19th century), the Plains tribes were more warlike than the California Intermountain tribes, and the Plains tribes relied on hunting buffalo for their livelihood. As the 19th century came to a close, the buffalo dwindled and Anglo ranchers came in increasing numbers. The original Ghost Dance was thought to be a protest movement that believed proper, fervent worship would bring the buffalo back and remove the settlers from the Plains. The majority of bloody wars in the 19th century North American West were fought between the Plains tribes and the United States.
The California Intermountain tribes lived more in harmony with the Europeans who came, but fell on hard times when the Spanish missions that they came to depend on were abandoned in the mid-1800s. The dichotomy between the Plains tribes and the C-I tribes continued into the 21st century, as the Plains tribes were more likely to spark violence against Anglos than the C-I tribes, and the Plains tribes continue to vote against immigration legislation.
After the Matrix Crash 2.0[edit | edit source]
Ute Nation had been hit hard by the Matrix Crash 2.0. Already sagging with a poor economy, the Crash was the straw that broke the Ute Camel's back. They requested aid from the Pueblo Corporate Council, and in 2067, the Ute Nation was absorbed into the Pueblo Corporate Council, and no longer exists as its own political entity. Its Denver sector was also absorbed by Pueblo.
Politics[edit | edit source]
Politically, Ute Nation has a direct democracy that is unique out of the Native American Nations (and indeed, most of the modern world). Every law and proposition in the nation is put up for a vote, passing with a simple majority. The nature of this public vote is such that much advertising and money is put into buying the public's vote, and the voting process is always rife with corruption (and a popular theme for potential shadowruns). Voting machines are literally everywhere, accessible by cred stick or other identification, and everything from public water ordinances to changes in the legal code are put up to a public vote. Of course, the government council pick and choose which laws and propositions the public votes on, leading to criticism of exactly how democratic the Ute Nation government actually is.
Ute Nation is possibly the most anti-Anglo of all of the NAN, and that's saying something, making Ute Nation a difficult place to work if you are an Anglo. Notable exceptions include Las Vegas, which Ute Nation relies on for its tourism business, and Salt Lake City, which is a sovereign Mormon-controlled city-state. However, most shadowrunners socialize within the unwanted and ostracized segments of society, which means the places that shadowrunners hang out are likely to be more ethnically tolerant than the general population.
Foreign relations[edit | edit source]
Geography[edit | edit source]
Lay of the Land[edit | edit source]
The Ute Nation comprises most of the former states of Utah and Nevada, along with the Southern portion of Idaho. The land is mostly desert and plains, with a few sections of forests along the bordering mountain ranges. Temperature extremes are the rule rather than the exception, especially in the deserts to the Southwest of the Great Salt Lake.
The astral terrain ranges from the extremes of untouched wilderness to proving grounds for nuclear weapons and toxic waste dumps. The Grand Canyon power site is here, as well as Red Rock Canyon. The Joshua Tree Memorial lies on the border of Ute and Pueblo contested territory, and the Petrified Forest is within the Ute Nation borders. The entirety of Salt Lake City is a strong power site aspected against any magic not related to the Mormon religion.
Major Cities[edit | edit source]
Magic[edit | edit source]
- Native American "Re-education Centers" have a background count of 5 
Economy[edit | edit source]
Corporate Presence[edit | edit source]
Most megacorporations have some sort of foothold in Ute Nation, and the country is desperate to gain the corporate jobs that the corps can provide. In particular, Aztechnology, Yokogawa, Sony, and MCT all have a strong presence in Ute.  While most of the employees are tribal, a few corporations have opted to go the "corporate campus" route, providing an insulated, if isolated, working environment for their non-Amerind talent.
"Beltway Bandits" -- The beltway through Provo is filled with local corporations that specialize in various electronics and security gadgets. Most of these are staffed by talented graduates of Brigham Young University, and the Beltway Bandits represent the finest tech talent Ute Nation has to offer.
Ute Nation is currently undergoing a long and devastating recession, secondary to the nation's rabid Anti-Anglo stance. Non-Amerind talent simply do not want to move into Ute Nation, and the economy has severely suffered as a result. While some political and economic leaders are trying to change this to help improve the Ute Nation economy, the public view is still quite anti-Anglo and is likely to be for some time.
Crime[edit | edit source]
Shadows[edit | edit source]
Smuggling[edit | edit source]
- The Big Dance, smuggling route runs through the Ute Nation 
Underworld[edit | edit source]
References[edit | edit source]
- Native American Nations Volume One p.126
- Native American Nations Volume One p.119
- Native American Nations Volume One p.122
- Native American Nations Volume One p.120
- Shadowrun Fourth Edition p.34
- Target: UCAS pp.20-21
- Germany Sourcebook p.43
- Magic in the Shadows p.84
- Native American Nations Volume One p.126
- Native American Nations Volume One p.124
- Shadows of North America ?
- Target: Matrix p.27
- Target: Smuggler Havens p.84-87
- Underworld Sourcebook p.37
Index[edit | edit source]
External Links[edit | edit source]
This page forked from Wordman's The Sixth World: A geographical index to the world of Shadowrun